My game art collection
Hello everyone! I'm a belgian Game dev student at Digital Arts and Entertainment. This is a collection of my best work from the past 2 years. I hope you like it and inspires you. I'm looking forward to get into the industry and contribute to some incredible games.
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Wire cutter
This was my first time making a complete hero asset. It is where I realized that I loved this kind of work and wanted to make more similar projects in the future. It was so much fun and a good learning experience making the materials from scratch in substance painter.
Even the smallest prop can be beautiful
M4 Rifle
The new prop following the wire cutter. I think we all share a love for good looking guns and this one is no exeption. I decided to create form a concept oof @Z俊 on Artstation. I encounterd some challenges making the assault rifle, but it was again a great learning experience.
Ferrari GTO 250
Before i got into the full Game asset pipeline I had to learn creating high poly objects. This ferrari was one of the first high poly props that I made. Rendered in Arnold.
The forest ruins
Learning to create a realistic environment in Unreal 5. All the assets are from megascans. Inspired by concept art of Assasin's Creed Odyssey. A great experience of learning to make and interesting and mysterious environment.
Archviz Modern livingroom
The goal was to make a realistic interior with baked lighting in UE5. I experimented with different time of day lighting sets to practice the art of lighting a scene.
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