On a creative path
Hi! I'm Amanda Dagberg, and I am studying Architectural Visualization at Yrgo in Gothenburg, Sweden. These are some projects from my first year of "learning by doing". Can't wait to continue learning and creating!
The Villa
In this project, we had to model a house based on provided blueprints. We then had to texturize it and place it in a Scandinavian landscape completely made in 3d. It was also mandatory to use VRay for materials and rendering. We worked with Floor Generator and/or RailClone for building elements and CoronaScatter and/or ForestPack for the environment.
Software: 3ds max, VRay, RailClone, ForestPack, Photoshop, Miro
Environment assets: Quixel and MaxTree
Blueprints provided by: Alingsås Huspaket
Time: about 2 weeks
Below shows the raw render from 3ds Max (left) and post in Photoshop (right).
I used different render elements such as reflection and lighting to make the house pop. Then I used Z-depth and a combination of photos and brushes to create the fog. I blended in some photo texture on the rocks to make them look more realistic and used colored brushes on layers with different blending options to give some variety to the vegetation and tie all the elements together.
The Photoshop Challenge / Matte Painting
As the name suggests, this project was made in Photoshop. We were allowed to create a simple 3d model (box) of the house as a guide for the perspective.
We had to find photos of all house materials as well as the environment and build the image by transforming, masking, and color matching in Photoshop.
To choose a theme, we made a sketch using three different references and the class voted on which one to proceed with.
Software: (3ds max, Vray), Photoshop, Miro
Time: 1 week
The Hotel
This project was a group assignment where we had to make visualizations for a made-up client who had bought a property and wanted investors to build a hotel. We were assigned different locations around the world and had to research local architecture, culture, and tourism in the area.
My group was assigned to Jaipur, India and I got to make a guest room while my colleagues Rebecka made a dining area/bar and Henrik made the lobby/reception.
It was a challenging yet good learning experience to work in a group this way, not only did we have to adjust to the location, our images had to match each other in style as well. The planning ahead, compromising, sharing files, and so on were new to us and our shared Miro board really helped.
Software: 3ds Max, Corona renderer, Photoshop, Miro
Modeled by me: Bedframe, headboard, yoga mat, curtains, trims, arched windows/door, round table, wardrobe doors (not golden inlay), paintings and mirror. (The rest is downloaded assets, some are modified, and some are just changed in texture).
Time: about 3 weeks
Our group's collective concept, reference, and inspiration board for all the rooms.
Below shows the process of the room in 3d after the base layout and composition was decided. I used the daylight system and location coordinates to get the light correct. Farthest to the right is the raw render from 3ds Max, before post in Photoshop.
The Chair
The assignment was to model and texturize an existing chair based on photos and/or drawings. We used downloaded materials but had to tweak them to match the real chair. We had to render 3 images, one in wireframe to show modeling skills, one in a studio setting, and one for a magazine ad. The latter could be lifestyle or abstract.
I found no technical drawings or official photos, meaning I had to model from auction-house photos.
For the ad I went the abstract route and tried a few compositions, then I experimented with color. The all-red background made the yellow chair pop without making the overall image look too cartoony and childish. The warmer version of red made the legs stand out more.
Software: 3ds Max, Corona renderer, Photoshop, Miro
Time: 2 weeks
Comments (2)