TERRA - Unreal Engine 5 Gameplay Cinematic
Terra is a Gameplay Cinematic made in Unreal Engine 5 over 4 months during the second year at the University of Hertfordshire.
TERRA
You play as Terra, an earth elemental who is seeking to unravel ancient mysteries and fight back an evil being which is forcing its way through to our world.
Character Art
Terra is the main protagonist of the game. She is a loyal apprentice to her mentor who tasked her with the mission of uncovering the mysteries of an ancient civilisation.
Character Artist: MJ Clemente
Creature Art
Boss Creature
When designing the boss, I explored the origin of his role in the story. He is a corrupted, disfigured cult leader. I tried to create a hybrid humanoid figure with evident creature parts but still behaved like a human.
Creature Artist: Diego Mota
Dreg Creature
This creature intended to be a the medium sized enemy in our game which has a ram on the back of it which it uses to attack the player. It is blind, which means it relies on sound to know where the player is.
Concept Art: Diego Mota
Creature Art: Charlie Shrehorn-Middleton
Environment Art
The environment was split into three main parts. arctic tundra, cultist church and ancient cave. Each part went through many different iterations from blockout to final.
Environment Art/Layout: Adrian Cota
Lighting: Diego Mota
Environment Concept: MJ Clemente
FX
My task was to focus on effects design using the UE5 Niagara particle system which is split into two parts. The particle system itself as well as the materials both of which I learned a lot about.
FX Artist: Wenlong Yu
Gameplay
Concept Art
This artwork showcases the concept of the main character in our game. Inspired by the Inuit culture, our game is set in a fantasy world. Terra's design incorporates prominent Inuit characteristics while also conveying her ability to wield magical powers.
Character Concept Designer: Sergio Santos
The Team
Adrian Cota - Environment Art | Level Design | Tech Art
MJ Clemente - Character Artist | Environment Art | Foliage Art
Diego Mota - Creature Artist | Creature Concept | Lighting Artist
Sergio Santos - Combat Tech Artist | Character Concept | Prop Art
Wenlong Yu - FX Artist | Props | Environment Art
Charlie Shrehorn-Middleton - Creature Artist
Francis Sonquit - Creature Animation
Alexander Silva - Character Animation
Kai Edgcombe - Character Animation
Benjamin Cheeseman - Rigging
Laura Estela Sanches Souza - Rigging
Third Party Resources
Angel Fernandes Gothic Temple Pack
MAE Forest Pack
Quixel Megascans
Easy Fog by William Faucher
Digital Human Eye Mesh and Material - Epic Games
Pixabay/Epidemic Sound - Soundtrack and Sound Effects
Tharle VFX
CLazy Animations and Mixamo
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