Crashed Sci-Fi Corridor
My curiosity began with games, leading to how they are created. I am responsible for the environment and the props below with an inspiration, showing me what I need to work on during this project.
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CRASHED SCI-FI CORRIDOR
This is a crashed corridor in a unknown desert. I made the model in Autodesk Maya and the texture in Substance Painter. I used Unreal Engine to get the final output.
This project was inspired by a work of Sergey Tyapkin .
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