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๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง ๐’๐ก๐จ๐ฐ๐ซ๐ž๐ž๐ฅ  - 3rd Year Student - Daniel Kiesewetter
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๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง ๐’๐ก๐จ๐ฐ๐ซ๐ž๐ž๐ฅ - 3rd Year Student - Daniel Kiesewetter

Daniel Kiesewetter
by danandhisart on 29 May 2023 for Rookie Awards 2023

This is a collection of the best pieces I have animated and created over my time at CDW Studios in Adelaide SA. I hope to continue to improve and develop my skills with an aim towards the game industry and eventually TV/Movie platforms.

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๐—š๐—ผ๐—ฏ๐—น๐—ถ๐—ป ๐—ข๐˜ƒ๐—ฒ๐—ฟ๐—ช๐—ฎ๐˜๐—ฐ๐—ต ๐—ฆ๐˜๐˜†๐—น๐—ฒ ๐—”๐˜…๐—ฒ ๐—ฆ๐˜„๐—ถ๐—ป๐—ด ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง

This is a show reel of my 3D Animation work completed in 13 weeks during ๐˜๐˜Œ๐˜Œ๐˜‹ 2400 ๐˜‹๐˜ช๐˜จ๐˜ช๐˜ต๐˜ข๐˜ญ ๐˜๐˜ถ๐˜ฏ๐˜ฅ๐˜ข๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต๐˜ข๐˜ญ๐˜ด 3 class at CDW Studios in Adelaide SA.

๐˜๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ค๐˜ญ๐˜ข๐˜ด๐˜ด ๐˜ธ๐˜ฆ ๐˜ฉ๐˜ข๐˜ฅ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ท๐˜ฆ๐˜ณ: ๐˜™๐˜ถ๐˜ฏ ๐˜Š๐˜บ๐˜ค๐˜ญ๐˜ฆ, ๐˜ž๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ฆ๐˜ฅ ๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ด ๐˜—๐˜ถ๐˜ด๐˜ฉ ๐˜ข๐˜ฏ๐˜ฅ ๐˜—๐˜ถ๐˜ญ๐˜ญ ๐˜ข๐˜ด ๐˜ธ๐˜ฆ๐˜ญ๐˜ญ ๐˜ข๐˜ด ๐˜ข ๐˜ด๐˜ญ๐˜ฐ๐˜ธ ๐˜ฎ๐˜ฐ๐˜ต๐˜ช๐˜ฐ๐˜ฏ "๐˜ฐ๐˜ท๐˜ฆ๐˜ณ๐˜ธ๐˜ข๐˜ต๐˜ค๐˜ฉ ๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ" ๐˜ด๐˜ฉ๐˜ฐ๐˜ต. ๐˜ ๐˜ฅ๐˜ฆ๐˜ค๐˜ช๐˜ฅ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ค๐˜ฐ๐˜ฎ๐˜ฃ๐˜ช๐˜ฏ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ฐ๐˜จ๐˜ฆ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜ต๐˜ฐ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ฆ ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ด๐˜ช๐˜ฏ๐˜จ๐˜ญ๐˜ฆ ๐˜ฑ๐˜ช๐˜ฆ๐˜ค๐˜ฆ ๐˜ฐ๐˜ง ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜บ๐˜ฐ๐˜ถ ๐˜ด๐˜ฆ๐˜ฆ ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ.

The rendering for the above animatic was created in Blender with help from Gabriel Hackett. The Goblin Rig used was created in house and provided by CDW Animation Studios.

๐†๐š๐ฆ๐ž ๐†๐จ๐›๐ฅ๐ข๐ง - Heres a quick little render of my game goblin piece I created for my ๐˜๐˜Œ๐˜Œ๐˜‹2403 ๐˜‹๐˜ช๐˜จ๐˜ช๐˜ต๐˜ข๐˜ญ ๐˜—๐˜ณ๐˜ช๐˜ฏ๐˜ค๐˜ช๐˜ฑ๐˜ญ๐˜ฆ๐˜ด 2 - 3๐˜‹ ๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜—๐˜ณ๐˜ช๐˜ฏ๐˜ค๐˜ช๐˜ฑ๐˜ญ๐˜ฆ๐˜ด class in my first semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design.

In this class we had to deliver:

โšซ 2 x Idle animation.

โšซ Jumping from an idle pose.

โšซ 2 x Attack animation.

โšซ Getting hit.

โšซ Death animation.

โšซPolishing your animation.

The rendering for the above animatic was created in Blender with help from Gabriel Hackett. The Goblin Rig used was created in house and provided by CDW Animation Studios.

๐†๐š๐ฆ๐ž ๐†๐จ๐›๐ฅ๐ข๐ง & '๐Ž๐ฏ๐ž๐ซ๐ฐ๐š๐ญ๐œ๐ก' ๐’๐ญ๐ฒ๐ฅ๐ž ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐๐‘๐„๐€๐Š๐ƒ๐Ž๐–๐ this is a breakdown video encompassing some stages of both the above animation cycles that took place to create the final pieces.

Particular focus has been used when looking at:

โšซ Blocking key poses

โšซ Anticipation

โšซ Weight and centre of gravity shifting throughout an action

โšซ Follow through and overlap

โšซ Slow motion control of anim keys

๐€๐œ๐ซ๐จ๐›๐š๐ญ๐ข๐œ๐ฌ - ๐…๐ฅ๐ฒ ๐Š๐ข๐œ๐ค - Heres a quick little render of my game goblin piece I created for my 2401 ๐˜‰๐˜–๐˜–๐˜›๐˜Š๐˜ˆ๐˜”๐˜— 3๐˜‹ ๐˜ˆ๐˜•๐˜๐˜”๐˜ˆ๐˜›๐˜๐˜–๐˜• ๐˜š๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ 1 class in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 6 week period.

๐˜๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ค๐˜ญ๐˜ข๐˜ด๐˜ด ๐˜ธ๐˜ฆ ๐˜ฉ๐˜ข๐˜ฅ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ท๐˜ฆ๐˜ณ:

๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ฆ ๐˜ข ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ฑ๐˜ฆ๐˜ณ๐˜ง๐˜ฐ๐˜ณ๐˜ฎ๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ฏ ๐˜ข๐˜ค๐˜ณ๐˜ฐ๐˜ฃ๐˜ข๐˜ต๐˜ช๐˜ค ๐˜ฎ๐˜ฐ๐˜ท๐˜ฆ. ๐˜›๐˜ฉ๐˜ช๐˜ด ๐˜ค๐˜ข๐˜ฏ ๐˜ฃ๐˜ฆ ๐˜ข ๐˜ง๐˜ญ๐˜ช๐˜ฑ ๐˜ฐ๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฑ๐˜ฐ๐˜ต, ๐˜ข ๐˜ซ๐˜ถ๐˜ฎ๐˜ฑ ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ข ๐˜ฉ๐˜ช๐˜จ๐˜ฉ๐˜ฆ๐˜ณ ๐˜ฑ๐˜ญ๐˜ข๐˜ต๐˜ง๐˜ฐ๐˜ณ๐˜ฎ, ๐˜ข ๐˜ท๐˜ข๐˜ถ๐˜ญ๐˜ต ๐˜ฐ๐˜ท๐˜ฆ๐˜ณ ๐˜ข๐˜ฏ ๐˜ฐ๐˜ฃ๐˜ด๐˜ต๐˜ข๐˜ค๐˜ญ๐˜ฆ, ๐˜ข ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ๐˜ณ๐˜ด๐˜ข๐˜ถ๐˜ญ๐˜ต, ๐˜ข ๐˜ค๐˜ข๐˜ณ๐˜ต๐˜ธ๐˜ฉ๐˜ฆ๐˜ฆ๐˜ญ, ๐˜ข ๐˜ฅ๐˜ข๐˜ฏ๐˜ค๐˜ฆ ๐˜ฎ๐˜ฐ๐˜ท๐˜ฆ ๐˜ฆ๐˜ต๐˜ค. ๐˜’๐˜ฆ๐˜ฆ๐˜ฑ ๐˜ช๐˜ต ๐˜ด๐˜ฉ๐˜ฐ๐˜ณ๐˜ต ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ช๐˜ฎ๐˜ฑ๐˜ญ๐˜ฆ - ๐˜ฏ๐˜ฐ ๐˜ฎ๐˜ฐ๐˜ณ๐˜ฆ ๐˜ต๐˜ฉ๐˜ข๐˜ฏ 100 ๐˜ง๐˜ณ๐˜ข๐˜ฎ๐˜ฆ๐˜ด. ๐˜Š๐˜ฉ๐˜ฐ๐˜ฐ๐˜ด๐˜ฆ ๐˜ข ๐˜ณ๐˜ช๐˜จ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ฐ๐˜ท๐˜ฆ๐˜ณ๐˜ญ๐˜ข๐˜ฑ๐˜ฑ๐˜ช๐˜ฏ๐˜จ ๐˜ง๐˜ฆ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ - ๐˜ฉ๐˜ข๐˜ช๐˜ณ, ๐˜ข ๐˜ญ๐˜ฐ๐˜ฏ๐˜จ ๐˜ต๐˜ข๐˜ช๐˜ญ, ๐˜ฃ๐˜ช๐˜จ ๐˜ง๐˜ญ๐˜ฐ๐˜ฑ๐˜ฑ๐˜บ ๐˜ฆ๐˜ข๐˜ณ๐˜ด, ๐˜ข ๐˜ฅ๐˜ข๐˜ฏ๐˜จ๐˜ญ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ฑ ๐˜ฆ๐˜ต๐˜ค.

Rendering and Blender work is completed by me with basic lighting no textures to amplify the animation and provide mood. Judy Hopps RIG and Dummy RIG were used and ascertained through CG Trader. 

๐๐š๐ญ๐จ๐ง ๐“๐ก๐ซ๐จ๐ฐ - Heres a quick little render of my Judy Hopps Rig throwing piece I created for my 2401 ๐˜‰๐˜–๐˜–๐˜›๐˜Š๐˜ˆ๐˜”๐˜— 3๐˜‹ ๐˜ˆ๐˜•๐˜๐˜”๐˜ˆ๐˜›๐˜๐˜–๐˜• ๐˜š๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ 1 class, in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 2 week period.

๐˜๐˜ข๐˜ท๐˜ฆ ๐˜ข ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ธ ๐˜ข๐˜ฏ ๐˜ข๐˜น๐˜ฆ ๐˜ข๐˜ต ๐˜ข ๐˜ต๐˜ข๐˜ณ๐˜จ๐˜ฆ๐˜ต.

๐˜๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ฏ: ๐˜š๐˜ฐ๐˜ญ๐˜ช๐˜ฅ ๐˜ฃ๐˜ญ๐˜ฐ๐˜ค๐˜ฌ ๐˜ช๐˜ฏ / ๐˜ง๐˜ช๐˜ณ๐˜ด๐˜ต ๐˜ฑ๐˜ข๐˜ด๐˜ด ๐˜ฐ๐˜ง ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฎ๐˜ช๐˜ฏ๐˜ช๐˜ฎ๐˜ถ๐˜ฎ

Focusing on:

โšซ Blocking key poses

โšซ Anticipation

โšซ Weight and centre of gravity shifting throughout an action

โšซ Follow through and overlap

Rendering and Blender work is completed by me with basic lighting no textures to amplify the animation and provide mood. Judy Hopps RIG and Dummy RIG were used and ascertained through CG Trader. 

๐๐ข๐ง๐ฃ๐š ๐๐ข๐  ๐• ๐†๐จ๐๐ณ๐ข๐ฅ๐ฅ๐š -Fun little creative project getting 3 Characters involved for the first time, utilising slow motion, some object creation, camera angles and stylistic approaches. I created this animatic piece for my 2401 & 2402 ๐˜‰๐˜–๐˜–๐˜›๐˜Š๐˜ˆ๐˜”๐˜— 3๐˜‹ ๐˜ˆ๐˜•๐˜๐˜”๐˜ˆ๐˜›๐˜๐˜–๐˜• ๐˜š๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ 2 & ๐˜Š๐˜ฐ๐˜ณ๐˜ฆ ๐˜š๐˜ต๐˜ถ๐˜ฅ๐˜ช๐˜ฐ๐˜ด 2 class in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 6 week period.

In this class we had to deliver:

Animate two to three characters in a stylistic style with a polished end result.

๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ฆ ๐˜ข ๐˜ด๐˜ฉ๐˜ฐ๐˜ต ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ด๐˜ต๐˜ข๐˜ณ๐˜ต ๐˜ต๐˜ฐ ๐˜ง๐˜ช๐˜ฏ๐˜ช๐˜ด๐˜ฉ.

๐˜๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ฏ: ๐˜š๐˜ฐ๐˜ญ๐˜ช๐˜ฅ ๐˜ฃ๐˜ญ๐˜ฐ๐˜ค๐˜ฌ ๐˜ช๐˜ฏ / ๐˜ง๐˜ช๐˜ณ๐˜ด๐˜ต ๐˜ฑ๐˜ข๐˜ด๐˜ด ๐˜ฐ๐˜ง ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฎ๐˜ช๐˜ฏ๐˜ช๐˜ฎ๐˜ถ๐˜ฎ

โšซ Blocking key poses and blocking +

โšซ Anticipation and strengthening

โšซ Weight and centre of gravity shifting throughout an action

โšซ Spline Pass

โšซ Follow through and overlap

โšซ Polish

โšซ Render

Rendering and Blender work was completed by Gabriel with cartoonist textures, crowd and lighting to amplify the animation and provide mood. Music and editing of in-between shots completed by myself. Godzilla and Ninja Pig RIGS ascertained through Truong. 

๐“๐ก๐จ๐ซ ๐’๐ฐ๐จ๐ซ๐ ๐€๐ญ๐ญ๐š๐œ๐ค๐ฌ - was a super enjoyable project I created for class, this was probably the most fun I have had with animating since starting, it was a quick and easy process with a lot of clean up, polishing and set dressing.

I created this animatic piece for my the class 3420 3๐˜‹ ๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜—๐˜ณ๐˜ช๐˜ฏ๐˜ค๐˜ช๐˜ฑ๐˜ญ๐˜ฆ๐˜ด 3๐˜ข - ๐˜Š๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜—๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ 3 class in my 3rd Year, 1st semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 5 week period. I think I would like to re-create a more straight on camera style with less movement to show Thor's more ferocious swings at the camera man and them not knowing what he's going to do next! (this will be in a future YouTube post).

In this class we had to deliver:

A Polished Motion Capture Piece.

๐˜๐˜ข๐˜ฏ๐˜ฅ ๐˜๐˜ฏ: ๐˜œ๐˜ด๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฅ ๐˜ณ๐˜ข๐˜ธ ๐˜ฎ๐˜ฐ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ค๐˜ข๐˜ฑ๐˜ต๐˜ถ๐˜ณ๐˜ฆ, ๐˜ง๐˜ช๐˜ฏ๐˜ฅ ๐˜ข ๐˜ด๐˜ฆ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜บ๐˜ฐ๐˜ถ ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ถ๐˜ด๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฃ๐˜ญ๐˜ฆ๐˜ฏ๐˜ฅ ๐˜ช๐˜ต ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ฎ๐˜ช๐˜น๐˜ข๐˜ฎ๐˜ฐ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ / ๐˜ฎ๐˜ฐ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ค๐˜ข๐˜ฑ๐˜ต๐˜ถ๐˜ณ๐˜ฆ ๐˜ค๐˜ญ๐˜ช๐˜ฑ / ๐˜๐˜ข๐˜ฏ๐˜ฅ ๐˜ฌ๐˜ฆ๐˜บ๐˜ฆ๐˜ฅ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ. ๐˜›๐˜ฉ๐˜ช๐˜ด ๐˜ฑ๐˜ณ๐˜ฐ๐˜ค๐˜ฆ๐˜ด๐˜ด ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ฃ๐˜ฆ ๐˜ข ๐˜ค๐˜ฐ๐˜ฎ๐˜ฃ๐˜ช๐˜ฏ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง: ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด, ๐˜ธ๐˜ฐ๐˜ณ๐˜ญ๐˜ฅ ๐˜ด๐˜ฑ๐˜ข๐˜ค๐˜ฆ ๐˜ฃ๐˜ข๐˜ฌ๐˜ช๐˜ฏ๐˜จ, ๐˜ค๐˜ข๐˜ฎ๐˜ฆ๐˜ณ๐˜ข๐˜ด, ๐˜ข๐˜ฏ๐˜ฅ ๐˜๐˜๐˜’ ๐˜ฌ๐˜ฏ๐˜ฐ๐˜ธ๐˜ญ๐˜ฆ๐˜ฅ๐˜จ๐˜ฆ. ๐˜Œ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ฆ ๐˜ฅ๐˜ช๐˜ง๐˜ง๐˜ฆ๐˜ณ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ด ๐˜ฐ๐˜ง ๐˜ฑ๐˜ถ๐˜ต๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ๐˜จ๐˜ฆ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜ข ๐˜ด๐˜ฉ๐˜ฐ๐˜ต.

Demo:

โšซ Selecting elements to blend

โšซ Euler filters and fixing rotations

โšซ Blending two animations

โšซ Studio library basics

โšซ Camera settings (custom camera rig)

Rendering and Blender work was completed in MAYA by myself, set dressing was created through environment assets from TURBOSQUID (3D model Grass VRayFur 3ds Max by Vilitay) and the RIG used was through CGTrader*.

Thanks for taking the time to read and visit my 3D ANIMATION rookies entry, please feel free to leave a comment and rate accordingly. Looking forward to continuing to work on my skills and improving as well as finishing strong at the end of this year to hopefully get a job in the industry!


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