๐๐ง๐ข๐ฆ๐๐ญ๐ข๐จ๐ง ๐๐ก๐จ๐ฐ๐ซ๐๐๐ฅ - 3rd Year Student - Daniel Kiesewetter
This is a collection of the best pieces I have animated and created over my time at CDW Studios in Adelaide SA. I hope to continue to improve and develop my skills with an aim towards the game industry and eventually TV/Movie platforms.
๐๐ผ๐ฏ๐น๐ถ๐ป ๐ข๐๐ฒ๐ฟ๐ช๐ฎ๐๐ฐ๐ต ๐ฆ๐๐๐น๐ฒ ๐๐ ๐ฒ ๐ฆ๐๐ถ๐ป๐ด ๐๐ง๐ข๐ฆ๐๐ญ๐ข๐จ๐ง
This is a show reel of my 3D Animation work completed in 13 weeks during ๐๐๐๐ 2400 ๐๐ช๐จ๐ช๐ต๐ข๐ญ ๐๐ถ๐ฏ๐ฅ๐ข๐ฎ๐ฆ๐ฏ๐ต๐ข๐ญ๐ด 3 class at CDW Studios in Adelaide SA.
๐๐ฏ ๐ต๐ฉ๐ช๐ด ๐ค๐ญ๐ข๐ด๐ด ๐ธ๐ฆ ๐ฉ๐ข๐ฅ ๐ต๐ฐ ๐ฅ๐ฆ๐ญ๐ช๐ท๐ฆ๐ณ: ๐๐ถ๐ฏ ๐๐บ๐ค๐ญ๐ฆ, ๐๐ฆ๐ช๐จ๐ฉ๐ต๐ฆ๐ฅ ๐๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ๐ด ๐๐ถ๐ด๐ฉ ๐ข๐ฏ๐ฅ ๐๐ถ๐ญ๐ญ ๐ข๐ด ๐ธ๐ฆ๐ญ๐ญ ๐ข๐ด ๐ข ๐ด๐ญ๐ฐ๐ธ ๐ฎ๐ฐ๐ต๐ช๐ฐ๐ฏ "๐ฐ๐ท๐ฆ๐ณ๐ธ๐ข๐ต๐ค๐ฉ ๐ด๐ต๐บ๐ญ๐ฆ" ๐ด๐ฉ๐ฐ๐ต. ๐ ๐ฅ๐ฆ๐ค๐ช๐ฅ๐ฆ๐ฅ ๐ต๐ฐ ๐ค๐ฐ๐ฎ๐ฃ๐ช๐ฏ๐ฆ ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ข๐ญ๐ญ ๐ต๐ฐ๐จ๐ฆ๐ต๐ฉ๐ฆ๐ณ ๐ต๐ฐ ๐ค๐ณ๐ฆ๐ข๐ต๐ฆ ๐ฐ๐ฏ๐ฆ ๐ด๐ช๐ฏ๐จ๐ญ๐ฆ ๐ฑ๐ช๐ฆ๐ค๐ฆ ๐ฐ๐ง ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐บ๐ฐ๐ถ ๐ด๐ฆ๐ฆ ๐ฉ๐ฆ๐ณ๐ฆ.
The rendering for the above animatic was created in Blender with help from Gabriel Hackett. The Goblin Rig used was created in house and provided by CDW Animation Studios.
๐๐๐ฆ๐ ๐๐จ๐๐ฅ๐ข๐ง - Heres a quick little render of my game goblin piece I created for my ๐๐๐๐2403 ๐๐ช๐จ๐ช๐ต๐ข๐ญ ๐๐ณ๐ช๐ฏ๐ค๐ช๐ฑ๐ญ๐ฆ๐ด 2 - 3๐ ๐๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐๐ณ๐ช๐ฏ๐ค๐ช๐ฑ๐ญ๐ฆ๐ด class in my first semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design.
In this class we had to deliver:
โซ 2 x Idle animation.
โซ Jumping from an idle pose.
โซ 2 x Attack animation.
โซ Getting hit.
โซ Death animation.
โซPolishing your animation.
The rendering for the above animatic was created in Blender with help from Gabriel Hackett. The Goblin Rig used was created in house and provided by CDW Animation Studios.
๐๐๐ฆ๐ ๐๐จ๐๐ฅ๐ข๐ง & '๐๐ฏ๐๐ซ๐ฐ๐๐ญ๐๐ก' ๐๐ญ๐ฒ๐ฅ๐ ๐๐ง๐ข๐ฆ๐๐ญ๐ข๐จ๐ง๐ฌ ๐๐๐๐๐๐๐๐๐ this is a breakdown video encompassing some stages of both the above animation cycles that took place to create the final pieces.
Particular focus has been used when looking at:
โซ Blocking key poses
โซ Anticipation
โซ Weight and centre of gravity shifting throughout an action
โซ Follow through and overlap
โซ Slow motion control of anim keys
๐๐๐ซ๐จ๐๐๐ญ๐ข๐๐ฌ - ๐ ๐ฅ๐ฒ ๐๐ข๐๐ค - Heres a quick little render of my game goblin piece I created for my 2401 ๐๐๐๐๐๐๐๐ 3๐ ๐๐๐๐๐๐๐๐๐ ๐๐ฆ๐ด๐ด๐ช๐ฐ๐ฏ 1 class in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 6 week period.
๐๐ฏ ๐ต๐ฉ๐ช๐ด ๐ค๐ญ๐ข๐ด๐ด ๐ธ๐ฆ ๐ฉ๐ข๐ฅ ๐ต๐ฐ ๐ฅ๐ฆ๐ญ๐ช๐ท๐ฆ๐ณ:
๐๐ฏ๐ช๐ฎ๐ข๐ต๐ฆ ๐ข ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ฑ๐ฆ๐ณ๐ง๐ฐ๐ณ๐ฎ๐ช๐ฏ๐จ ๐ข๐ฏ ๐ข๐ค๐ณ๐ฐ๐ฃ๐ข๐ต๐ช๐ค ๐ฎ๐ฐ๐ท๐ฆ. ๐๐ฉ๐ช๐ด ๐ค๐ข๐ฏ ๐ฃ๐ฆ ๐ข ๐ง๐ญ๐ช๐ฑ ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐ด๐ฑ๐ฐ๐ต, ๐ข ๐ซ๐ถ๐ฎ๐ฑ ๐ง๐ณ๐ฐ๐ฎ ๐ข ๐ฉ๐ช๐จ๐ฉ๐ฆ๐ณ ๐ฑ๐ญ๐ข๐ต๐ง๐ฐ๐ณ๐ฎ, ๐ข ๐ท๐ข๐ถ๐ญ๐ต ๐ฐ๐ท๐ฆ๐ณ ๐ข๐ฏ ๐ฐ๐ฃ๐ด๐ต๐ข๐ค๐ญ๐ฆ, ๐ข ๐ด๐ฐ๐ฎ๐ฆ๐ณ๐ด๐ข๐ถ๐ญ๐ต, ๐ข ๐ค๐ข๐ณ๐ต๐ธ๐ฉ๐ฆ๐ฆ๐ญ, ๐ข ๐ฅ๐ข๐ฏ๐ค๐ฆ ๐ฎ๐ฐ๐ท๐ฆ ๐ฆ๐ต๐ค. ๐๐ฆ๐ฆ๐ฑ ๐ช๐ต ๐ด๐ฉ๐ฐ๐ณ๐ต ๐ข๐ฏ๐ฅ ๐ด๐ช๐ฎ๐ฑ๐ญ๐ฆ - ๐ฏ๐ฐ ๐ฎ๐ฐ๐ณ๐ฆ ๐ต๐ฉ๐ข๐ฏ 100 ๐ง๐ณ๐ข๐ฎ๐ฆ๐ด. ๐๐ฉ๐ฐ๐ฐ๐ด๐ฆ ๐ข ๐ณ๐ช๐จ ๐ธ๐ช๐ต๐ฉ ๐ข๐ฏ ๐ฐ๐ท๐ฆ๐ณ๐ญ๐ข๐ฑ๐ฑ๐ช๐ฏ๐จ ๐ง๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ - ๐ฉ๐ข๐ช๐ณ, ๐ข ๐ญ๐ฐ๐ฏ๐จ ๐ต๐ข๐ช๐ญ, ๐ฃ๐ช๐จ ๐ง๐ญ๐ฐ๐ฑ๐ฑ๐บ ๐ฆ๐ข๐ณ๐ด, ๐ข ๐ฅ๐ข๐ฏ๐จ๐ญ๐ช๐ฏ๐จ ๐ฑ๐ณ๐ฐ๐ฑ ๐ฆ๐ต๐ค.
Rendering and Blender work is completed by me with basic lighting no textures to amplify the animation and provide mood. Judy Hopps RIG and Dummy RIG were used and ascertained through CG Trader.
๐๐๐ญ๐จ๐ง ๐๐ก๐ซ๐จ๐ฐ - Heres a quick little render of my Judy Hopps Rig throwing piece I created for my 2401 ๐๐๐๐๐๐๐๐ 3๐ ๐๐๐๐๐๐๐๐๐ ๐๐ฆ๐ด๐ด๐ช๐ฐ๐ฏ 1 class, in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 2 week period.
๐๐ข๐ท๐ฆ ๐ข ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ต๐ฉ๐ณ๐ฐ๐ธ ๐ข๐ฏ ๐ข๐น๐ฆ ๐ข๐ต ๐ข ๐ต๐ข๐ณ๐จ๐ฆ๐ต.
๐๐ข๐ฏ๐ฅ ๐ช๐ฏ: ๐๐ฐ๐ญ๐ช๐ฅ ๐ฃ๐ญ๐ฐ๐ค๐ฌ ๐ช๐ฏ / ๐ง๐ช๐ณ๐ด๐ต ๐ฑ๐ข๐ด๐ด ๐ฐ๐ง ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐ฎ๐ช๐ฏ๐ช๐ฎ๐ถ๐ฎ
Focusing on:
โซ Blocking key poses
โซ Anticipation
โซ Weight and centre of gravity shifting throughout an action
โซ Follow through and overlap
Rendering and Blender work is completed by me with basic lighting no textures to amplify the animation and provide mood. Judy Hopps RIG and Dummy RIG were used and ascertained through CG Trader.
๐๐ข๐ง๐ฃ๐ ๐๐ข๐ ๐ ๐๐จ๐๐ณ๐ข๐ฅ๐ฅ๐ -Fun little creative project getting 3 Characters involved for the first time, utilising slow motion, some object creation, camera angles and stylistic approaches. I created this animatic piece for my 2401 & 2402 ๐๐๐๐๐๐๐๐ 3๐ ๐๐๐๐๐๐๐๐๐ ๐๐ฆ๐ด๐ด๐ช๐ฐ๐ฏ 2 & ๐๐ฐ๐ณ๐ฆ ๐๐ต๐ถ๐ฅ๐ช๐ฐ๐ด 2 class in my second semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 6 week period.
In this class we had to deliver:
Animate two to three characters in a stylistic style with a polished end result.
๐๐ฏ๐ช๐ฎ๐ข๐ต๐ฆ ๐ข ๐ด๐ฉ๐ฐ๐ต ๐ง๐ณ๐ฐ๐ฎ ๐ด๐ต๐ข๐ณ๐ต ๐ต๐ฐ ๐ง๐ช๐ฏ๐ช๐ด๐ฉ.
๐๐ข๐ฏ๐ฅ ๐ช๐ฏ: ๐๐ฐ๐ญ๐ช๐ฅ ๐ฃ๐ญ๐ฐ๐ค๐ฌ ๐ช๐ฏ / ๐ง๐ช๐ณ๐ด๐ต ๐ฑ๐ข๐ด๐ด ๐ฐ๐ง ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐ฎ๐ช๐ฏ๐ช๐ฎ๐ถ๐ฎ
โซ Blocking key poses and blocking +
โซ Anticipation and strengthening
โซ Weight and centre of gravity shifting throughout an action
โซ Spline Pass
โซ Follow through and overlap
โซ Polish
โซ Render
Rendering and Blender work was completed by Gabriel with cartoonist textures, crowd and lighting to amplify the animation and provide mood. Music and editing of in-between shots completed by myself. Godzilla and Ninja Pig RIGS ascertained through Truong.
๐๐ก๐จ๐ซ ๐๐ฐ๐จ๐ซ๐ ๐๐ญ๐ญ๐๐๐ค๐ฌ - was a super enjoyable project I created for class, this was probably the most fun I have had with animating since starting, it was a quick and easy process with a lot of clean up, polishing and set dressing.
I created this animatic piece for my the class 3420 3๐ ๐๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐๐ณ๐ช๐ฏ๐ค๐ช๐ฑ๐ญ๐ฆ๐ด 3๐ข - ๐๐ณ๐ฆ๐ข๐ต๐ช๐ท๐ฆ ๐๐ณ๐ฐ๐ฅ๐ถ๐ค๐ต๐ช๐ฐ๐ฏ 3 class in my 3rd Year, 1st semester of 3D Animation at CDW Studios School of Visual Effects and Entertainment Design over a 5 week period. I think I would like to re-create a more straight on camera style with less movement to show Thor's more ferocious swings at the camera man and them not knowing what he's going to do next! (this will be in a future YouTube post).
In this class we had to deliver:
A Polished Motion Capture Piece.
๐๐ข๐ฏ๐ฅ ๐๐ฏ: ๐๐ด๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐ฑ๐ณ๐ฐ๐ท๐ช๐ฅ๐ฆ๐ฅ ๐ณ๐ข๐ธ ๐ฎ๐ฐ๐ต๐ช๐ฐ๐ฏ ๐ค๐ข๐ฑ๐ต๐ถ๐ณ๐ฆ, ๐ง๐ช๐ฏ๐ฅ ๐ข ๐ด๐ฆ๐ค๐ต๐ช๐ฐ๐ฏ ๐ฐ๐ง ๐ข๐ฏ๐ช๐ฎ๐ต๐ช๐ฐ๐ฏ ๐บ๐ฐ๐ถ ๐ธ๐ฐ๐ถ๐ญ๐ฅ ๐ญ๐ช๐ฌ๐ฆ ๐ต๐ฐ ๐ถ๐ด๐ฆ ๐ข๐ฏ๐ฅ ๐ฃ๐ญ๐ฆ๐ฏ๐ฅ ๐ช๐ต ๐ธ๐ช๐ต๐ฉ ๐ข ๐ฎ๐ช๐น๐ข๐ฎ๐ฐ ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ / ๐ฎ๐ฐ๐ต๐ช๐ฐ๐ฏ ๐ค๐ข๐ฑ๐ต๐ถ๐ณ๐ฆ ๐ค๐ญ๐ช๐ฑ / ๐๐ข๐ฏ๐ฅ ๐ฌ๐ฆ๐บ๐ฆ๐ฅ ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ. ๐๐ฉ๐ช๐ด ๐ฑ๐ณ๐ฐ๐ค๐ฆ๐ด๐ด ๐ธ๐ช๐ญ๐ญ ๐ฃ๐ฆ ๐ข ๐ค๐ฐ๐ฎ๐ฃ๐ช๐ฏ๐ข๐ต๐ช๐ฐ๐ฏ ๐ฐ๐ง: ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐ญ๐ข๐บ๐ฆ๐ณ๐ด, ๐ธ๐ฐ๐ณ๐ญ๐ฅ ๐ด๐ฑ๐ข๐ค๐ฆ ๐ฃ๐ข๐ฌ๐ช๐ฏ๐จ, ๐ค๐ข๐ฎ๐ฆ๐ณ๐ข๐ด, ๐ข๐ฏ๐ฅ ๐๐๐ ๐ฌ๐ฏ๐ฐ๐ธ๐ญ๐ฆ๐ฅ๐จ๐ฆ. ๐๐น๐ฑ๐ญ๐ฐ๐ณ๐ฆ ๐ฅ๐ช๐ง๐ง๐ฆ๐ณ๐ฆ๐ฏ๐ต ๐ฎ๐ฆ๐ต๐ฉ๐ฐ๐ฅ๐ด ๐ฐ๐ง ๐ฑ๐ถ๐ต๐ต๐ช๐ฏ๐จ ๐ต๐ฐ๐จ๐ฆ๐ต๐ฉ๐ฆ๐ณ ๐ข ๐ด๐ฉ๐ฐ๐ต.
Demo:
โซ Selecting elements to blend
โซ Euler filters and fixing rotations
โซ Blending two animations
โซ Studio library basics
โซ Camera settings (custom camera rig)
Rendering and Blender work was completed in MAYA by myself, set dressing was created through environment assets from TURBOSQUID (3D model Grass VRayFur 3ds Max by Vilitay) and the RIG used was through CGTrader*.
Thanks for taking the time to read and visit my 3D ANIMATION rookies entry, please feel free to leave a comment and rate accordingly. Looking forward to continuing to work on my skills and improving as well as finishing strong at the end of this year to hopefully get a job in the industry!
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