Game Art - Jack Dunphy
G'day π This is some of the work I've done since mid-2022. I'm an Australian (Brisbane, QLD) 3D Artist with a primary focus on environment art for games in Unreal Engine.
If you're interested in seeing more of my work or following my progress, click the link below.
Cardboard Castle
Inspired by 'Toy Story' and 'It Takes Two'. Made in Unreal Engine. This is still a work in progress.
Inspired by Zelda, Genshin Impact, and Ghibli. Made in Unreal Engine. Published on the Unreal Marketplace.
A look at some of the features I used/made to create the environment
Old Library
Speaker Prop
Coin-Operated Jetpack
Created while following a tutorial but I took it in my own direction.
Escalator
This project was to help me learn Substance Designer and the trim sheet workflow. The asset was textured with pure Substance Designer, with no baking or painting.
This is a really optimized, unlit environment. The whole scene uses 1 material with 1 texture (128 x 256px). I published this on the Unity Asset Store.
Roughed-Up Digital Camera
This asset is intended to be held close to the camera by the player in a first-person horror game. The front of the camera isn't intended to be seen so it has a lot less detail.
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