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Carlos Oliva - Junior 3D Artist 2022/2023
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Carlos Oliva - Junior 3D Artist 2022/2023

by charliesala94 on 28 May 2023 for Rookie Awards 2023

Hello, my name is Carlos Oliva. Last year I studied 3D in Animum Creativity Advanced School, and I've been creating my portfolio since then. This is a compilation of my best projects. I do 3D Props and Environments. I'm also trying to improve my lighting, render and compositing skills.

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NINTENDO GAME BOY CLASSIC

A hard surface model I started while studying in Animum, two months ago I decided to start from the scratch with all the things I have learned over the past few months and this is the result.  

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

MASERATI GHIBLI 4900

Another hard surface model I did while studying, the last few weeks I've been busy finishing this little animation for it.

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

Compositing in Nuke

MATT DIXON'S LONELY ROBOT

This was the first project we did in Animum. A 3D recreation of Matt Dixon's Lonely Robot Artworks.  I decided to do it again from scratch with everything I've learned since then.

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

Original Artwork from Matt Dixon

STYLIZED SWORD

A fun project I did a few months ago, this is my first time trying something more stylized and also this was the first time I used ZBrush. The original concept art is from Ben Rosado. 

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

Original Artwork from Ben Rosado

POKEBALLS

For this project I tried to recreate how an old and rusty Pokeball, Superball and Ultraball would look like in real life.

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

ENVIRONMENT

Lastly another project from last year. This was the environment we did in Animum based on a concept from Sylvain Sarrailh. , this was my first approach to environment creation, vegetation, exterior lighting,etc.

Modeled in Maya.

Textured in Substance Painter

Lighting and Render in Arnold

Compositing in Nuke


This is everything I have been working on. Thank you very much. 


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