Angela Rico Portfolio
Hello! Here's a collection of my work throughout Gnomon. I am a recent graduate specializing in character/creature modeling and texturing for film and games. I also added some of my environment work. I hope you like it!!!
Bride - Based on concept by Peter Polach
Marquesan Islander - Based on photograph by Jimmy Nelson
Swordsman - Based on concept by Su Jian
Corrupted Creature - I designed this creature to fit an AI world
Bot Frame - Based on concept by Kazi Rahman
Await - I designed this scene for my Texturing and Shading 2 class at Gnomon
Snake Temple Interior - Based on concept by Nick Gindraux
ZBrush sculpt shown on top, and the low poly bake and wireframe on the bottom
The following images show the ZBrush sculpt on the left and the low poly bake and wireframe on the right
A Wizard of Earthsea Teaser -
Responsible for: Camera animation, modeling of bridges/docks/fishing houses, lighting, editing and master scene
Shared Responsibilities: Look dev, layout, story, modeling, trees, ocean shader, natural environment, pipeline coordinator
Thank you for looking!
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