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Artistic Journey 2022/2023
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Artistic Journey 2022/2023

Max Niva
by Niva on 30 May 2023 for Rookie Awards 2023

This is three of my best projects I've done during my free time and as part of Futuregames education. I aspire to be an environment / prop artist, I hope my work reflect this. Enjoy the show!

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The Dream Wand

This is a personal project where I challenged myself by making a game ready weapon. The concept is my take on a wand inspired by native American artifacts such as the dream catcher.

Some more close ups

Texture Maps

The feathers and wand are two separate materials made with the following maps: Albedo, Normal, Roughness, Ambient Occlusion, Metallic, Emissive. The maps containing black and white information were fused in to one.

The feathers were made purely in Substance 3D Designer. While the rest was ether sculpted or modeled and then baked to the lowpoly.

Substance 3D Designer graph for feathers.

Initial concept.

Molten Remnants

This is a school project that I made as a part of Futuregames education. We were given the task of creating a game ready diorama of any kind in any style as a group of three. The only restriction we had was the poly-count.

I restructure this assignment so that I only show assets that I 100% made.

The lava flow was archived with the use of flow maps. I could have used a simple panning texture, however, I wanted more control of the flows direction. I used the same method for the red-hot lava as well.

The spewing volcano and the "lavafall" were both created with Unreal Engines Niagara system.

Lastly the generic rocks have a shader that uses triplanar projection in order to project a cliff material on the sides and a rock material on top. This way I can scale and rotate the rocks however I want and the textures will not distort.

Here are some isolated maps of Detailed Lighting, Unlit, Roughness, and World Normals

Here are the isolated assets along with some of their wireframes.

Flowmaps used for the lava river and the red-hot lava.

Here are some images displaying the progression from initial concept to finished product.

In the finished scene there was a building in the middle that was made by somebody else in my group. but sense I wanted to present things that was only made by me I replaced it with the stone statue. The building you see here is a greybox made by me.

However the tree you see in the forth picture was made by Elmina Nilsson.

Sentient Construct

This is another project done as part of Futuregames education. We were given the task of creating a game ready character from scratch. The concept is of a magical being manifesting itself by possessing nearby matter, its true form is shapeless. 

This character is inspired by the style of Darksiders.

The orb in the middle of the chest was created in Unreal Engine using the Niagara system.

I used the same technique for constructing the textures as The Dream Wand.

Here is a short video of me showing of the features of the characters rig.

Midjourney was used as a tool to derive my concept. I photobashed multiple generated pictures in order to achieve my final image.

In the end I wound up quite far from the initial concept but that is how I like to work with my own ideas. I make something quick on paper and then further develop it along the project.

Early sculpt.

The End

You made it all the way through!

Thank you for taking your time to look through my progress, I hope you found it enjoyable. There is still so much for me to learn but this is both the struggle and joy of being an artist. If you want to give feedback on some of my work, I am all ears.


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