2nd Year Progress
Work I've done so far in my 2nd year of my game art and animation course.
I'm currently in my 2nd year of my game art and animation course at aie. I've learned some new things this year such as procedural textures, photogrammetry, figure drawing, and I've built upon my sculpting and modelling skills. I still have plenty of room for improvement especially when it comes to texturing, but I'm having a lot of fun learning.
Procedural honeycomb material made in Substance 3D Designer.
Environment diorama made in Zbrush, Maya, Substance 3D Painter/Designer, and Unreal Engine 4.
Graphical user interface made with Clip Studio Paint and Unity.
Facial animation, animated in Maya and rendered in Unity. Model by Victor Regis, rig by Thomas Vialetto.
Game character made in Zbrush. Still a work in progress.
I wish I hade more finished, polished work to show, but I'm determined to keep learning and growing on my game art journey.
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