Candy Valley Development
My second-year project features a minimalistic and vibrant game art style, created using Unity and Blender.
Candy Valley
This game is my second-year project. I developed this game using Unity and create models in Blender.
Color Scheme
By utilizing pastel hues and soft tones, the overall atmosphere will convey a lighthearted and playful mood, creating an immersive environment of a candy village.
Game environment
Here are some captures showcasing the game's scene environments. The final outcome is showcased in Unity.
Lighting
The lighting scheme I have selected aims to accentuate every object present within the game scene, providing a heightened emphasis on their visual prominence. Furthermore, I opted for a temperature bias that leans towards the warmer end of the color spectrum, specifically favoring shades of red to impart a sense of inviting warmth, enriching the overall ambiance and deepening the immersive experience within the candy village.Foliage
Showcase a variety of foliage in the game scene.
Character Design
Props
These are the props that interact with player
The Process
The workflow commences with several stages which start by drawing out the level layout and creating white boxing to see the desired outcomes. After that, creating a terrain model in Blender to establish approximate dimensions for the game world. Simultaneously, the first-person character is imported to examine its interaction with the environment. Subsequently, the crafted models are transferred to Unity, where adjustments are made to placement, color, and lighting, ensuring an optimized and cohesive visual experience within the Unity engine.
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