DUAT ◈ Moba-type game
Our challenge was to create a playable game demo in 4 months from September to December 2022 - Environment artists: Estelle Panel and Mélanie Khau ◈ Character artists: Ludivine Bellot, Baya Benedetti and Eva Le Cocguen
It is a MOBA-type game in top-down perspective, inspired by Egyptian funerary mythology.
One arena. Two camps.
Each camp picks up feather to score in the opposite camp.
The winner is the team with most points.
Players embodies a fallen god, trapped in the Duat : the realm of the dead.
And each arena represent a different vision of the afterlife.
Our challenge was to create a playable game demo, on Unreal Engine 5. We had 4 months from September to December 2022, to do it.
◈ Bridge of Oblivion
The first arena is a representation of the desolated afterlife.
A lonely tomb close to being submerged by the fog and the sand. That’s why the atmosphere is a mix between death's symbols like the pyramid and desaturated color, to remind the disappearing life.
Environment design by Estelle Panel
◈ Nile dam
It is a representation the heavenly vision of the afterlife.
The oasis is a source of life in the deadly desert. That’s why the atmosphere is a mix between blue tones to remind water, lush vegetation and light structure.
Environment design by Mélanie Khau
Anubis is a protective divinity of embalmers and necropolises.
He represents the role of distance mage.
Character design by Ludivine Bellot
Sekhmet represents the role of a Warrior / Assassin. In Egyptian lore, she is linked to the violence of war and the wrath of the sun.
Character design by Baya Benedetti
Taouret is a Hippopotamus goddess protector of childbirth. In DUAT she embodies the role of a tank.
Character design by Eva Le Cocguen
◈ Special thanksTo Mickaël Floury, Nicolas Girou, Léo Zhang and Matthieu Panel.
◈ ThanksTo Paul-Emile Boucher, Servane Altermatt, Adrien Simon, Charline Paul, Damien Brisson, Guillaume Deschamp-Michel, Arnaud Szobad and Anthony Damario.
Without their tips and advices, our projet would be very different.