Breaking the cycle
Hi everyone, I wanted to share a little scene I made about a robot breaking the cycle and going out to a bigger world.
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Scenes
The outside scene was created and rendered in Unreal engine, while the rest were created using Maya. I wanted to try giving contrast between the indoor scene and outdoor scene.
+ scene
Environment: render and wireframe
Assets
Many of the assets were modeled using maya and textured using substance painter.
Speedtree
I used Speedtree to make trees and vines. Used magascan source for the grass.
Worldcreator
I made basic landscape using worldcreator and exported the height map to be used inside Unreal
Thank you for watching:D
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