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2023 Characters & projects
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2023 Characters & projects

Iván Rújula
by Pyreable on 1 Jun 2023 for Rookie Awards 2023

Compendium of characters (and other assets) made for school.

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Im going to be showcasing a couple of projects, the first one being a stylized humanoid creature model.

Fire monster creature character model made using a single 2k texture for the textures, Albedo/Base Color only. Modeled in ZBrush, retopoed in Maya and textured in Substance 3D Painter.

I wanted to create a stilyzed handpainted model using only base color for the texture, being a huge fan of games in that style and wanting to try my hand at one. This was my very first handpainted character but I think it turned out nicely. I envisioned the model for a top down isometric view game. The character was created with Unreal Engines Mannequin skeleton in mind.

No direct reference but inspiration for the model comes from games like League of Legends and Darksiders Genesis.

Here are some closeups and images of the model:

The character is fully rigged using UE4 Mannequin rig. Here's how the model looks in the maya viewport.

Highpoly model:

I ended up using the model in a VR game project assignment we had at school. Where I built a level and made some player hands and some weapons for the player to fight with. 

Heres a short video showcasing the entire project and a small showcase of the assets:

I also want to showcase another character I made of a totaly different style. We were tasked with creating a realistic character (and a level for it) and given a scan from a womans head we had to clean up, add skin details and hair to and incorporate into our model. 

Images taken in Unreal Engine and Substance Painter.

The model uses four 2k maps for the body, it also was fully rigged using UE 4 Mannequin and  implemented into a walking game.


The character was inspired by this artstation post: https://www.artstation.com/artwork/QngAnB

Highpoly model:

Heres a short video showcasing this character's level:

Finally, here is another character I've got in the works for another assignment. Its a semi-realistic character inspired by Renata Glasc from League of Legends. The base model comes from metahuman creator. 

Showcasing some highpoly images in Zbrush, a set of Blend shapes and the skin details I baked into the face using alphas.

Thats all I wanted to showcase. If you made it this far thank you very much for looking at my work, for any question or inquirie contact my  email: 

[email protected]


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