Battlefield 3D Environment
Hello everyone! My name is Cesar Samarini and I am a Spanish 3D Environment Artist studying a master on Animum Creativity Advanced School. I specialize in 3D modeling for videogames, but for Animum's master degree I've worked towards showing an understanding for cinema. Hope you enjoy!
Battlefield 3D Environment Project
Hello everyone! In the process of making this environment I've spent 2 months for my Animum Master's Degree of Creation of Environments and 3D Production. This environment is based on the concept art made by Juhani Jokinen called Battlefield, but with some changes to put more resources edited by the Animum master's degree.
Everything in this project has been done by myself, except the grass and the trees that are from libraries. For the creation of this project I used the following software: Maya, for all the assets and buildings; Substance Painter and rendered it with Arnold.
Beauty render -> Volumetric pass -> Volume render -> Wireframe render
Render close up of the main asset, texture maps and PureRef sheet
Egypt Temple Project
This was the Final Project of the university degree (2022) in which I tried to mix the Egyptian culture with some features of the Mesopotamian culture. For the creation of this project I used the programs: 3ds Max for all the assets, buildings and terrain , Substance Painter for all the textures and Unreal Engine 4 for the showcase.
Some extra views of the Environment
Comments (0)
This project doesn't have any comments yet.