3D Modeling & Texturing Work Flow
I will show you my creative process for two projects done at Skyup Academy! The first is a texturing work using the ready-made Meet Mat model and choosing a theme. The second is a wip of modeling, texuring and lighting work starting by a reference.
Meet Mat Challenge | La Casa di Carta
I'll show you my work flow: I used some references to get inspired by the fabric of the tracksuits used in the tv series, and their design. I looked for simplifications of Dalì's mask, starting from a stylized version and looking for ever simpler lines.
Lighting tests
On Substance Painter I set the base color, roughness and normal trying to best simulate the fabric.
Finally, for the base, I chose a texture and a color that alluded to the shape of the gold bars, the characters's loot in the Netflix series.
Maya Modeling | Cupcake WIP
Once I've created the UV, I started texturing in Substance. For this project, done at Skyup Academy, I used: Maya, Zbrush and Substance Painter.
Main reference and other references resech
Finally, on Maya, I started setting up the lights, using a Dome light with an interior HDRI and other lights positioned as in the reference image.
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