Cyberpunk helmet
The 3D Cyberpunk Helmet project is a personal endeavor that aimed to recreate a realistic photo of a cyberpunk-inspired helmet in a three-dimensional digital format.
The "Cyberpunk Helmet" project involved creating a photorealistic 3D rendition of a cyberpunk helmet, utilizing Maya, Substance Painter, and V-Ray for modeling, texturing, and rendering.
Primarily I set out to search all the references for each pieces
The project began with camera matching to accurately replicate the photo's perspective, followed by blocking and advanced modeling to refine the helmet's intricate details.
UV mapping was done to optimize texturing, while Substance Painter was used to create materials inspired by the reference photo, enhancing the cyberpunk aesthetic.
Shaders were created in Maya to reproduce material properties, fine-tuning attributes like reflection and specularity for a realistic appearance.
Lighting played a crucial role, with strategically placed light sources highlighting the helmet's form, details, and the desired cyberpunk atmosphere.
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