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Clock room Office and Book of Fate
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Clock room Office and Book of Fate

by CodyP1331 on 15 May 2023 for Rookie Awards 2023

My Intermediate term Final Submission

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Cody Peltier Game Art Submissions

1: Intermediate Term Final Environment Submission

2: Intermediate Term Hero Prop Submission

Clock Room Office

     For my term final, where we had to create an environment within Unreal Engine 5 and practice lighting and scene set up, i decided to create this office room set within a clocktower. For the overall design, i was inspired by Arkane Studios Dishonored series of games and so created my props and environment in a style that mirrored the look and feel of those games. Overall, everything in the scene is handmade by me including the the textures with the only exceptions being the decals in the scene, the brick materials for the walls and one of the wood plank materials on the ground, which i got from quixel megascans. the posters and paintings are also not my original. i made the meshes and applied the images to the meshes as a texture but the actual art of those is of course not mine. all other models, materials and assets are my  models. the lighting was set up using Unreal's ENV light mixer and a post processing volume then rendered out using the Render Queue function. I then compiled the video in Davinci Resolve. Hope everyone enjoys! 

Can check the full video and images on my artstation too: https://www.artstation.com/artwork/dKQNme

Programs used:

Maya, Unreal Engine 5.1, Substance Painter, Davinci Resolve

Book Of Fate - Hero Prop

   This is my Hero Prop Submission for my Intermediate term assignment where i had to make a high-detailed hero prop within unreal engine at a near game ready level so with the details baked onto a lo-poly mesh. I was Inspired from the book of the same name which can be seen in the game Total War Warhammer 3 intro cutscene from the Creative Assembly studio. I felt it was such a cool design so wanted to try and remake it myself. In the cinematic, the books dials and stars turn and move, so i wanted to recreate that function too by adding individual animation on the mesh actor by using the blueprint functionality within UE5.

Check out the Artstation page too: https://www.artstation.com/artwork/BXvN4l

Programs Used: 

Maya, Unreal Engine 5.1, Substance Painter, Davinci Resolve

Thanks everyone for taking the time to peruse my submission! i appreciate it and am always available to be reached out to for questions, comments or concerns and am happy to receive critiques always so i can continue to improve! Cheers and have a wonderful day! 


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