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MGS II Remake
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MGS II Remake

My part during this project was to create a next gen version of the Metal Gear Ray. In the environment team was me, Léni Martin and Axel Zender. For the tech and FX, Marc Weng and Jinghan. For the lighting Alexy Chabaud and the chara Corentin Chenus.

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I am really proud to share my final year project done at New3dge as an aspiring vehicle/hard surface artist. We had to remake an old game and we have chosen "Metal Gear Solid 2".

I was in the Environment Team and was in charge of making the "Metal Gear Ray". The "Hold-3" was from Arthur Franchitto and the "Deck-A" level from Léni Martin.

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