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SANTOS de Cartier / Product Design
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SANTOS de Cartier / Product Design

Benoit REZZOUG
by BenoitRezzoug on 11 May 2023 for Rookie Awards 2023

Here is my entry for the Rookie awards. Here are my projects in Product design that I have done in 1 year of 3D. My name is Benoît, I'm 19 years old and come from Nantes in France. I hope you will appreciate my work and that you can help me to improve. Good reading to you!

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Hello, my name is Benoît and I am 19 years old. I come from Nantes in France and I love 3D. I started doing 3D about 1 year ago. Here are my product design works which is a category I particularly like. Nevertheless, I would like to work in the future in video games as a props artist or environment artist.

Here is the final rendering of my animation on a Santos de Cartier watch. Being a watch lover and a fan of Cartier models, I decided to reproduce an iconic model of the brand La Santos de Cartier. I was able to test my skills in Modeling / Texturing 3D. I found the shapes very interesting. Moreover, the big challenge was to create all the visible parts of the watch. So I had to inform myself as much as possible through video reviews, photos, or even through the Cartier website. This project was realized in parallel with my studies in 3D. I took about 1 month to realize it. With a total of 45 hours of rendering for 600 frames. I used Blender, Substance Painter, After Effects and Premiere Pro.

Here I made some tests with volumetric, to highlight my light. I wanted to give a divine side to the object. 

Here is one of the shots from my video sequence. Here, the goal was to represent the passing of time, while reproducing the movement of the watch. Indeed, this one is automatic, so the movement is not the same as on a quartz watch. It is more meticulous.

In addition, I wanted to show the textures of the dial. These textures were made on substances Painter with Alpha map on fill layers. So I had to create my own alpha map on photoshop with the help of photos and videos I had of the watch. 

In my creation process, I had to make several pre-rendering to realize the errors of textures, or to correct the mesh of the watch. This process helped me a lot in terms of production time, but also to perfect my work.

Finally here are the wireframe renderings of my watch. One has a subdivision and the other does not have the applied modifiers. The big challenge here was to make all the shapes of the watch while keeping a clean and optimized mesh. My mesh does not contain any N-gons and is made of Quads. Only the sapphire of the crown has TRI. 

Also, while modeling, I created this watch in a non-destructive way. Thus, all changes made were quick and efficient. I only had to apply my modifications for my UV unfolding. This one was done by hand.

Also, while modeling, I created this watch in a non-destructive way. Thus, all the changes made were quick and efficient. This prepares me for the professional world where I will have to make many changes for my clients. This will save me a lot of time. I only had to apply my modifications for my UV unfolding. This one was done by hand.  

Here is one of my projects realized in June 2022 few months after starting 3D. I made this tape because I find them very beautiful and well proportioned. So I made a composition. 

I decided to add many elements to enhance the object. As well as a definition of the tape to add an educational side, and that this work is not lost in time. I also tried to give a nostalgic side to the object which today is almost not used anymore

The Typography is from boem_c4 on Instagram.

Here's my creation Process. The whole project was made on blender and i went on photoshop to make compositing.

Here's my raw render and my render after passing on photoshop. This project was made on 1 week approximately.

Here is another one of my projects on an object I used often. Done in June 2022. My goal was to represent my old Nintendo Dsi with which I played a lot. I also created a short animation to show it off. It was the first time I created an animation. I made this DSi In 1 Day on Blender And After Effect. 

Finally, here is a project I did in 1 day on blender, I wanted to test my modeling skills. This chair was made in July 2022. I wanted to highlight this chair with natural lighting.

Here's my process work. I made my compositing on Photoshop.

This is the end of my Product Design projects, thanks for reading and I hope you like it. Have a nice day ! 


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