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Game collection and breakdown (2023)
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Game collection and breakdown (2023)

Destiny Hession
by DesHession on 25 May 2023 for Rookie Awards 2023

A collection of my recent game works

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Game Design Entry, Destiny Hession;
Contents:
- Lantern (2021)

-  Unpublished Student Game Project Concepts(2022); Julius Cheesers Grand Adventure, Directed and Produced by Kiaan Turnbull and Joshua Corby

- Labyrinth, current personal project (2023);

unpublished Card Game Project, 'Ordo Bella' (2022), Directed and Produced by Kiaan Turnbull, worked with Joshua Corby

-Interstellar Detective

-Red Wolf

Lantern Demo (2021), Unity Platforming Project;

Lantern is a game that explores the stages of grief through a platforming genre, you follow the player character throughout the stages of grief, signified by color, theme, music, and surroundings.  Light lanterns and collect memories and friends and lead her through her grief to better days. The Lantern demo was produced during a 12-week period in 2021.

Lantern (2021), Breakdown;

-The key ideas through the process of designing Lantern were to explore grief through its stages, and the memories and inspirations that lead to progression in a less obvious way.

-During the conception of the ideas for the lantern my art direction was set to pixel art, but this changed once I discussed this (my lack of pixel art experience at the time) and my sketch style the artistic direction was changed.

-The process began with the base concepts for all pieces, and moved to the finalized assets one at a time so as to stick to the artistic style

Unpublished Student Game Project Concepts(2022);
Julius Cheesers Grand Adventure, Directed and Produced by Kiaan Turnbull and Joshua Corby
Following the adventures of Julius Cheeser the Mouse and his exploration of the backyard.

I was one of the concept artists for this project, and below are the concepts I produced

The main direction for these concepts were for cartoonistic versions or real animals, the below versions are colour concepts I created on the decided lineart and shapes as decided by Kiaan Turnbull

Labyrinth, current personal project (2023);

Labyrinth is a steampunk-inspired death game.

Labyrinth Breakdown;
-Started with a developed concept and character designs and further developed into sprites
-Due to publishing plans (chapter by chapter) I have focused on the art and script for the Prologue, a demo can be viewed in the youtube link but do keep in mind this isn't the finalized version:)
-Alongside creating the Prologue I am working on game and death concepts

unpublished Card Game Project, 'Ordo Bella' (2022)
Worked with Kiaan Turnbull and Joshua Corby, and I created the 3D models and model concepts for this game.

Interstellar Detective ;
Interstellar Detective is a mystery investigation game, set in the future.

Interstellar Detective follows Memory as she attempts to find the shards of her memory with the help of Phase and Data. But she soon finds out that she has found herself wrapped up in a thing much larger than her. To find her memories she must decipher who has found them, and why they’re keeping them from her in a city of thousands whilst time works against her, the MDI (multidimensional Investigators) threatening to destroy anyone not from this world. She must stay hidden whilst working to find others not from this world, hoping to come across the one working against her.

Interstellar Detective Breakdown;

-Insterstellar Detective began with a game treatment and a few basic concept sketches

-Currently, the visual style and gameplay style are being finalized, the layout and art being a work in process as you can see with the working on sprites, mobile design and layout and environment layout.

Salem (Working Title);
Salem is a very early in process concept based on the salem witch trials, below is a highlight of the current progress

Red Wolf;
Red Wolf is a survival collector following a young Red as she finds herself lost in another world trying to return to her own.

Red Wolf was created as a Rapid Prototyping Project so it is very much not a final version, and contains content from other creators sourced online;
Soundtrack - Gothic Dark by PeriTune
Creature Theme Eye Bat - Dr.Game (Unity Asset Store)
Old Water Well - Miling (Unity Asset Store)
Playground Low Poly - ARTSTUDIOS3D (Unity Asset Store)
Bakers House - EVGENIA (Unity Asset Store)
Procedural Fire - HOVL Studio (Unity Asset Store)

Ancient Environment - Manufactura K4 (Unity Asset Store)
I only claim to have created the concept, prototype and 2D art within this project

Thank you for taking your time to look through this page and exploring the games I have recently worked on. 
I am especially passionate about the story, production and art (2D and 3D) of games.
For further reference feel free to look at my personal website and social media accounts, much love,
Destiny Hession
https://destinyhession.wixsite.com/portfolio


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