Character rigging reel
Knight character rig with the focus on auto collision for non-deforming geometries.
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Knight character rig with auto collision systems. The hard surface geometries are rigged with controls for animation instead of deformation. There are two auto collision systems, a space pose reader system and skirt collision system using nearestPointOnCurve. The two collision systems do not react with each other but only collides with the characters movements only.
3d models are downloaded from online. Some retopology has been done on them.
Knight model: https://skfb.ly/6RZGS
Face model: https://skfb.ly/otNvx
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