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Aaron DUBOIS - FX 2022/2023
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Aaron DUBOIS - FX 2022/2023

Aaron Dubois
by daaron on 9 May 2023 for Rookie Awards 2023

Hello everyone ! I am really happy to show you all the works that I made during my last year at ArtFX and more ! After several years of intense and incredible work for my graduation Short film "Nellie Bly", I'm confident in my FX skills and ready to create new ambitious projects ! I hope you will appreciate my work.

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PLANT GROWTH

Made for the short film Nellie bly, everything is procedural, the leaves are all oriented by the normal of the points that are all attached to the main stem. As well as the small roots that collide with the map to avoid interpolations. I do fx with the rendering of it and give it to my comp mate.

BASEBALL

Small project with a view similar to a publicity spot. On this FX, they are wire sim solver, particles and disintegration vellum for the ball. I participated during the shooting and I made the FX, other stuff is made by teammates.

SNAKE

Small houdini project very simple but efficient to put it in intro of my demorrel 2022. It's just tubes with uv and node mountain to fake the movement of the snake's muscles. Followed by a node labs path deform on a curve. Then play with the movement sliders on path deform for each snake. All stuff is made by myself.

TSUNAMI

To create it, I started by procedurally modeling the wave shape and using the ocean spectrum to drive all the particles fluid on the surface of the geometry with collision, foam, dropplet and mist. And mixe Volume rasterize, particles and fluid geometry for the final render. All the FX are done by me, plus I mix the environment made by teammate for the final rendering on Arnold.

TORNADO

Made for the short film Nellie bly, I used the smoke solver with some gas node to get closer to the clouds textures with a particular intention on the source to not lose too much time on the simulation and to give it more freedom of movement. All the elements are done by me except the compositing.

CAMPFIRE

 Realized this little loop during my free time to learn the last functionalities of houdini. All aspect is made by me with Solaris, objects come from megascans have all been converted to usd with materialX and rendered with karma. Compositing by teammate.

Thank you for you time. See you soon!


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