Stylized Caustic Sword - Game Ready Hero Prop
Stylized 3D Game Ready Caustic Sword. I had lots of fun working on this personal project. Translating a concept into a 3D prop was a very interesting process. I'm happy with the result, specially becasue there was a lot of learning along the way. I hope you enjoy the result as I enjoyed working on it.
Turntable, recorded in Unreal Engine
Close-up shot of the handle details.
Along the whole process I used Autodesk Maya, Zbrush, Substance Painter and Unreal Engine 4. I didn't have a specific polycount budget, but tried to keep the count as low as possible while not sacrificing the shapes and silhouette that are defined in the original concept.
Zbrush highpoly mesh views.
Substance Painter Channels: Base Color - Roughness - Normal - AO + Wireframe
The textures are 2K.
With the recent realease of Unreal Engine Fornite Editor, I decided to make a test shot, to see how my sword behave in a more game-ready lighting and environment.
Original Concept vs My 3D Game Ready Hero Prop
Original Concept by Arthur Mougne
Please give a look to his work, he does some pretty cool stuff.
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