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3D Modeling & Texturing Portfolio by Ramanus Netje
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3D Modeling & Texturing Portfolio by Ramanus Netje

by ramanusnetje on 9 May 2023 for Rookie Awards 2023

Hi everyone! My entry includes two artworks: one 3D character and one 3D asset.

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3D Character Cyberpunk

I created this 3D character inspired by Cyberpunk 2077 & Deus Ex: Mankind Divided. This project allowed me to push my knowledge and skills because I had never created a 3D character before.

I used Maya, Zbrush, & Substance Painter for the creation process and rendered it using Marmoset Toolbag.

I was responsible for creating both the 3D character and the gun asset, while the background was built using kibash3D.

Reference.

Before creating this character, I researched references to ensure I knew what I wanted to create. I then divided the project into smaller pieces, and once each asset was completed, I combined everything into one project

3d character with wireframe

UV & Texture (2K Resolution)

Body UV

Arm & Head UV

I created a simple rig using Maya's autorig feature in Maya

I created the character, clothes, and arm in ZBrush, and then did the retopology in Maya

Pistol 3D with wireframe. Created in Maya

Acoustic Guitar 3D Asset

I created a guitar asset to practice my 3D asset creation skills using Maya and Substance Painter. The guitar was rendered using Arnold render, and I sourced the flower image from Freepik.

guitar 3d with wireframe

Guitar turntable in Maya, rendered using Arnold Render. The turntable was made using the Lookdev kit by Dusan Kovic

I gathered references for the guitar from the internet, with the main reference located on the right side

Other information

I used 3 UDIMs for the guitar body to try and learn the UDIM workflow, while the rest of the guitar used just 1 UV tile. Each UV and texture utilized a 4K resolution

Scene organization & set the guitar scale to centimeters

Shader naming organization


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