MOCHA - gamerady character exercise
After several days of hard work here is Mocha ! A character that I decided to make to improve my skill on blender and substance painter, but above all for learning optimization of characters for video games. I learned a lot from this experience and I will try to do better and better! HOPE YOU LIKE IT !!
This is Mocha! my latest project made entirely by me and inspired by the novanation concept.
The character was designed and built to work in the game engine, I took this opportunity to improve in gamedev and optimization, my dream has always been to enter the world of game design as a character artist and so far I have learned everything by myself.
Turnaround keyframe views
Mocha pose
Sculpt compare to final model (front and back)
Workflow from bloking to final model
2k UDIM Textures for body - divided by Head, Torso, Harms, Legs
2k UDIM texture for clothes - helmet and skirt
2k Textures work process
Workflow screenshots
Color palette study
Credits - Novanation 2D concept (I used these two images for the creation of my character)
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