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Mihael Stanchev 2022 - 2023 Concept Art
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Mihael Stanchev 2022 - 2023 Concept Art

Mihael Stanchev
by MihaelStanchev on 4 May 2023 for Rookie Awards 2023

A collection of my Concept Art and Illustration work from my first year at Hertfordshire university on the ‘Comics and Concept Art’ pathway as well as personal work.

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This is a splash page of original characters featured in my short comic I made as part of one of my uni projects.

Here is the process view of the splash page: sketch, Values, Colours and Final

This is my environment concept artwork for my short comic uni project.

Here are the sketches and lighting scenarios that lead to the final artwork.

Here is a character design I worked on after being inspired by the character ‘Bress the Old Barbarian’ (Concept: Luc “Thantor” Pinganaud, Sculptor: Joaquin Palacios). The character I painted was also inspired by a mixture of Viking and Samurai styles which are both present in the final character.

Here is the process view of the character from sketch to final painting

This is an original character for a 3d to paint over, Zbrush project for one of my uni modules this year.

Here is the process view of the character concept artwork from 3D render to paint over.

Here is my early design work that lead to influence the creation of the final artwork.

Below is my character concept artwork and sketches for my indie game pitch, uni project this year, ‘A RockLife’s Journey’.

Below is my environment concept artwork and sketches for my indie game pitch, uni project this year, ‘A RockLife’s Journey’.

Here is my environment work for a concept art module in semester A of University. I was tasked with designing two City Streets from different time periods (one modern and one old).

The first City Street I chose was 1541, Monschau, Germany

Below is the final concept artwork and all the design process to building the three point perspective image.

The second City Street I chose was 2022, Varna, Bulgaria

Below is the final concept artwork and all the design process to building the two point perspective image.

Here is an alien portrait concept artwork which started from phtobashing to generate the idea to then a full paint over. This was part of a uni module in semester A.

Here is a space concept artwork which was part of a uni module in semester A.

Here is the process view from photobashing to the final paint over and painted background.

Here is a sushi bar concept art piece from semester A of uni.

Here is a process view of the 3d (Maya) render to the final paint over.

Here is some of the making process in Maya.

Here is the sushi chef original design artwork.

Here is the process view of the character from values to paint over.


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