Thesis Project, Zbrush and Materials
Three different projects I am working on this year, including my thesis game, some Zbrush sculpting, and some creations of materials.
I have three sections going on in this entry. The first one is about my Thesis game: Time Traveler. The second one is some Zbrush projects I did this year. The third one is materials I created in substance designer and made some interactions in UE4.
1. Time Traveler: in this game, you play as a detective who explores a disappearance in a secret time travel lab. It's a first-person exploration game with small puzzles, I am responsible for all the things except music and voice.
In-game screenshots.
Props I made, rendered in substance painter.
Skectchfab versions.
Some of the materials I made for my game.
2. Zbrush projects: I have finished several Zbrush projects this year, including organic and hard-surface sculpting. The first illustration is completely designed and finished by myself, others are based on amazing artists' works.
Samurai girl with her giant jellyfish robot! I modeled in Zbrush first then painted over in Procreate without any texture or photobash.
This is a bust-sculpt based on Duliu's design.
This is a full character sculpt based on Sergi's design: Anna Lobo.
This is a representation in 3D based on Peter Xiao's work.
And this is a sci-fi gun model in Zbrush based on Mike Doscher's design. I also added some details to it.
3. Materials: these are three materials I made in Substance Designer and interacted with Unreal Engine 4.
Comments (0)
This project doesn't have any comments yet.