realistic Games Props
A selection of my favorite pieces optimized for games and on wich I learned the more
Hello everyone !
Today I will share you some of my artworks. I'm actually student as game art and game design artist I really love video games productions.
The pieces I choosed are for games but consider them as unique assets with their own texture set. I could use trims for example on some of these objects in way to ptimize texture space but it wasn't the goal here.
Actually I'm more experienced as a hard surface artist generalist bu I also practiced environnement art during my studies and as a self-taught essentially. I really love hard surface modeling but I am also developping my skills for more organic stuff (chara, environment, etc.) beacause I can't live without organic stuff haha
Hope you will enjoy the piece that I share with you below !
For my general workflow, there is not only one method I use, it depend of the complexity of the props especially during the modeling of the mid & high polys. It's now 5years I am developping my skills mainly as a self-taught artist next to my courses with this kind of project that I showed you, so I learned a lot of ways to make things choosing my favorite software but staying always curious to discover new ones !
Autodesk Maya : Mid & Low Polys Modeling + UVs unwrapping
Zbrush : High polys sculpt
Marmoset toolbag : Baking & rendering
Substance 3D Painter : Texturing
I am also using photoshop and illustrator to combine baked maps, create neede logo for texturing, and more.
A big thanks for reading me! I hope you enjoyed it ^^
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