Temple (UE5)
This is my latest project I made in Unreal Engine 5. Check it out and let me know what you think!
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Temple Render in UE5
I followed along Dekogon studios Artstation Learning making this environment. I worked on this for about a month and it was a lot of fun and I learned a lot! I learned the program SpeedTree and I learned a lot about Unreal Engine 5.
For the Trim Sheet I modeled the base in Maya and did the High poly Sclupt in Zbrush
Then baked it down in Designer and render it in marmoset.
Also made a trim for the Pottery, I sculpted in Zbrush and then baked it in Painter and added damage to the normal map
I made a mask for the paint and then combined it all in an Unreal material.
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