Jason Chou | Hard Surface Modeling Journey 2023
These are some of the projects I completed in my first year at Gnomon School of Visual effects and Animation.
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UNICORN GUNDAM
This is an asset I modeled in ten weeks for my Hard Surface II class taught by Jay Machado. The armor movement is done using set driven keys
Clay Render with Wireframe
This is the decal sheet I used to paint in Substance Painter. I imported it as an alpha and used the stencil tool to hand place it around the asset, much like in traditional model making.
I used ID maps and instanced them across UDIMS to quickly apply different shaders.
WARHAMMER 40k | INVICTOR TACTICAL WARSUIT
Here is an asset I modeled for my Hard Surface I class taught by David Mooy.
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