Modeling/Texturing Demo Reel
This is the final demo reel I created during my study at KPU CEA, which aims to achieve high-quality assets, including hard surface and organic models. I hope you enjoy it! :))
Hello guys! I'm happy to share my Modeling/Texturing demo reel I had done in the Center for Entertainment Arts in December 2022.
Three individual projects had included: The Pawn, Crocodile, and Painting-Like Still Life.
Responsibility for all aspects excluding FX (raindrops, candle fire in project 3) and animation (walk cycle in project2).
Hope you like it :>
First Project -- The Pawn (Concept by Naranbaatar Ganbold).
Workflow: Modeling (1 week), Sculpting (1.5 weeks), Texturing (2 weeks), Xgen(1.5 weeks), Final rendering and compositing (1 week).
Second Project -- Saltwater Crocodile
I am starting from a term assignment, adding more in sculpting details, rigging, texturing, and animation.
The rigging part is really tough progress. Special thanks to my rigging instructor that helping me out lots of time.
Workflow: Sculpting (3 weeks), Retopology (0.5 weeks), Rigging (4 weeks), Texturing (3 weeks), Rendering (2.5 weeks)
Third Project -- Still life (Solid Rock) Concept by Alexei Butirskiy
Having many trouble shooting in this project including Vray rendering problem and Computer crush :(
Workflow: Modeling (3.5weeks), Texturing (3weeks), Lighting (2.5weeks changing form Vray to Arnold), Final Rendering and Compositing (2 weeks)
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