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RIG.B R.A.M.
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RIG.B R.A.M.

R.aul A.ndres M.antilla
by Yagat0 on 19 Mar 2023 for Autodesk - RIG.B

I don´t have a clear concept for the project yet, but I´m going to enjoy myself and have fun with it. I´m going for a texture work with good color theory and after that giving it a little bit of a plus with hand painting.

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Update - 11 Apr 2023

D.E.T.A.I.L.S.


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Update - 11 Apr 2023

R.E.S.U.L.T.

This is the final result with all the details, in the end, the concept I decided on for RIGB is that of a rescue robot, which is why all the implements it has been dedicated to possible rescue situations, from the aluminum thermal blanket and survival kit, up to O2 compartments and life jackets in its rear compartments.


Update - 7 Apr 2023

B.A.S.E. 

So far, this is the base color and textures for RIG.B, now is the time for details.


Update - 20 Mar 2023

C.O.L.O.R.

For inspiration in color theory, I choose the work of Brian Sum (@briansumcreative) to get an idea of what the color game on RIGB is going to be, I think Brian Sums' work is one of the best references in order to express the idea of a cool futuristic robot. 

I started by designing a layout on colors so it gets easier to export to Substance Painter for texturing, also it's already a WIP for the color theory Im gonna be using on RIGB.


Update - 19 Mar 2023

RIG.B. First Glance

So the first thing I did was get familiar with the model and Rig. Since I joined the Discord channel there were a lot of people complaining a little bit about the rig or the inconsistencies on the model, but what I've seen so far is nothing to worry about just minor issues.