Vanessa Tan - Portfolio 2019
Works done within 1 year at 3dSense Media School. ArtStation: vtxm.artstation.com
Game Character<High Elf>
My first game character, it took 2 and 1/2 months, it was really fun doing this project as i learnt a lot more about human anatomy and about the process of making a game character, special thanks to my lecturers in 3D Sense Media School for their guidance.
Rigged by Joyce Kambey
Concept Art by MOCCA (Sohee KOO)
Link: https://www.artstation.com/artwork/avBRz
Software: Maya, Zbrush, Marvelous Designer, Substance Painter, Mari, Marmoset, Photoshop
Enviroment <Green Dragon Tavern>
Enviroment modeling done as a school assignment within 2 months with the help of my lecturers in 3D Sense Media School. I learnt about baking and more about texturing from this assignment. Got to learn and experiment with Unreal Engine 4.
Concept Art by Evgeniy Musienko
Link: https://www.artstation.com/artwork/QRABL
Software: Maya, Zbrush, Marvelous Designer, Substance Painter, Unreal Engine 4
HardSurface <Ural M63>
Hardsurface modeling done as a school assignment, it took around 3 months, under the guidance of my lecturers in 3D Sense Media School. One of my first in-depth modeling assignment, so I had a lot experimental and learning process with it.
Concept Referance by Anna Smirnova
Link: https://www.artstation.com/artwork/50lPP
Software: Maya, Zbrush, Substance Painter, Arnold
Likeness HiRes <Mads Mikklesen>
Hi-Res sculpt of Mads Mikklsen done as a school assignment, got to experiment and learn about Xgen, learnt about how to texture faces, with help of my lecturers in 3D Sense Media School.
Software: Maya, Zbrush, Marvelous Designer, Substance Painter, Mari, Arnold
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