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Fall
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Fall

이한빈
by KAL on 6 Jan 2023 for Autodesk - RIG.B

Robot Falling into abyss. -- I submit this entry to Animation category. Thanks!

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Update - 30 Mar 2023

Hi! This would be my final entry.

As I said, I send my animating to UE5.1 for some level design, lights and FXs.
I thought about concept that fall into the abyss, but I never thought about surrounding situation deeply.
so I took time about place and desolated elevator shaft would be make sense. so I place some fire and spark from starter contents, and props from quixel. (Thank god for quixel is free!)

it's viewport capture video that contains final animating clip for who want to see a clear animation

I think it's done from my point, but I will attend tomorrow's critic session for later.
It's been honored and greatful working along talented artists.

Special thanks to: manuel3d(Manuel Fernández Rubio)
https://www.therookies.co/entries/19712

so, that's it!

P.S 
there's delaying on youtube. I will make altenative link for submission.


Comments (1)


Update - 23 Mar 2023

second polishing and finalizing is done. Finally.

I Adjusted timing for more sharp movement, fixed body-mechanics and did all the final touch.
so, It's all done.

two and a half month. Took long enough for 8 seconds, doesn't it? (3 frames per day lol)
but  As you can see, I'm not just saying. Tons of learning for me during the contest.
There's been so so many mistake and several turning back cause of that, but I'm pretty happy for what I learned. But as always, not perfect. but as always, next time maybe I hope.

anyway, I think it's time to take this clip to UE5 for light and rendering. so my next entry will be final.
Will be back soon. Thank you all. see ya!


Update - 15 Mar 2023

Hi! 
This time I have couple of news to share.

1 - finally entering polish phase.

there's still remaining details to attend to, but my perception begins to hit the limit.
Maybe next time I can see deeper..

So, polishing.
I didn't use animating plug-in before, so I tried animbot this time for polishing.
(bought about 3 month before)
It turns out animbot is quite handy 
not only for polishing but also general animating process. Especially, motion trail function was so helpful, as you can see!

2 - A few weeks ago, my talented friend Manuel offered me his texture made for his entry.
https://www.therookies.co/entries/19712
His entry is here, so give him cheers if you like the texture.
p.s Again, eternal Thanks for  manuel!

Anyway, I ran some test render with arnold. and I think synergy is incredible!
I've been always said can wait to render, but I really really looking forward to rendering this time.


Almost there, Really. I will keep focused till the end.
Thanks for watching!


Comments (4)


Update - 7 Mar 2023

Hi, It's been a while!
I was animating like 5 days in a row, my vision blurs and couldn't see what right and wrong lol
Animating is fun, but it's really painful when 'something is definitely wrong and I don't know why' moment:(
So I did my grad project for a while and came back. After some distraction, and It got better!

anyway, It's starting to see the end, Will keep it up until the end.

so, I adjusted vibration of limbs. much better now. 
And ease in & out of body part and some additional detail. 

Added some streching pose along movement of pelvis. 
I thought it's nice than before, but it could be looked like popping. 
Still, I'm 75% sure it's nice, so if it's looks bad, please tell me:)

Lastly, considering adding some secondary prop animation. (like debris)
That it for now. Thanks for watching, and take care!


Update - 21 Feb 2023

Finally, DETAIL!!

Blocking is done from my point, currently adding some details.

First of all, added vibration to hands and legs from grinding against wall. 
Now I see it could be a bit too much...?
and kinda frustrating that now I got to tweaks all the fingers along vibration:(

And played with thruster flame scale, so It can be more recognizable on ignition and smooth dissolve on it's end. 

Also did a little dynamics and tweaks like ankle flaps and shoulder pad. 

Before I move on to detailing on silhouette-relating  matters, should go back and checks my poses one last time. cause it's still bit mess some part of animation. always miss some part when I doing animating lol

Still, can wait to render with this animation!


Update - 8 Feb 2023

Hi. Long time no see.

It's been busy dealing with my Graduation film.
And sadly it will keep me busy until end of the contest.
Even though, I defenitely willing to finish RigB.

So, it's my 4th blocking here. 
Due to all the changes of pose and time and camera, my scene became total mess.
There's full of spike and offsets. and I realized I've been cover up those problem with another problems.

 So I cleaned up and corrected the flow of camera movement. and along the clean camera movement I also corrected character's position. definitely felt better!
Then I was fixed current camera and character movement flow this way.
There will be no more drastic changes of angles and timings from now on. (IT'S EXHAUSTING!)

 In this clip, I focused on Make a solid pose for the next step. like i said, no more drastic changes!


Of course, there's still some errors. but I think I'm almost there with the blocking!

And I also discovered that I can tweak Thrusters. there's some joint i can play with.
Thought I can rotate thruster angle and make some detailed animation without using set-driven key that I provided. 

That's it for now. See ya!


Comments (4)


Update - 27 Jan 2023

3rd blocking is done. 
I guess shot-timing is done. What's left to do is posing and detail. 

There's still massive amount of body-mechanical errors.
Contact, anticipation, follow through... all the basic concepts could be easily overlooked during actual animating process. better focus and keep sharp.

BTW, I'm surprised I have 4 Hi-5 !! Thanks all.
Will comeback with the better clip next time.


Comments (1)


Update - 20 Jan 2023

Accidently pressed backward button, Twice! Typing the same sentance for the third time lol
would be better if it had a warning message.

Anyway, made 2nd animating shot for the contest. Defenitly better, but still tons of work to do.
maybe I can do all this easily when I get experienced enough?

Gotta remove later part(gadget show-off shot) for choice&concentration. bit sad, but may someday..

to do
1frame - character should start from the center of the screen.
11 -19frame - gotta maintain constant transition, no spike!
19frame - generally, character's head should toward downside.
73frame- should stretch other leg. for better silhouette.
115frame- mind the SPACING!!!

Thank you all for watching and single precious HIGH-FIVE!!
will see you all with better animating!


Comments (2)


Update - 13 Jan 2023

Made 1st blocking clip. it's a bit haze right now.

To do
* match camera movement and character movement
* focus gripping hand more
* more effort with posing!
* adjust timing with every acting
* landing shot is too tight
* no changing position of hand and leg during final slide shot

Had some difficulties with HumanIK rig. Maybe because it's first time work with HIK rig?
Got managed issue somehow, but needs some studying afterward. 


Comments (2)


Update - 12 Jan 2023

Added more acting and did some editing. 
Thought it would be better concentrating to action to keep up with dynamic vibes.
But i eager to  use the rig's awesome gadget:) 

Animatics and drawing always was the most diffucult part for me. 

Not entirely happy with current animatics, but should move on to previs now.


Update - 6 Jan 2023

Hi, I'm excited to work on this project along many other skillful people.
I will post progress and any update regards to this project.
Thanks!

230106
First, I downloaded and Checked Rigging and tweak controllers that I can animate. Rig has so many gadgets.

It will be awesome :) many Thanks to Rigging artist and modeling artist!

And now, I'm working on animatics using Storyboarder.

230111

Made 1st animatics reel.. it's not terrible, but certainly needs some improvements.
* timing is too loose
* needs more action
* needs to be more persuasive
will make adjustment about reel and move on to previs..or blocking.