What you will see below is the result of my work during my 1st year at the New3dge Concept Art program. Hope you will like it !
Guilds Character Designs
Character designs done during Boell Oyino's class. The goal was to create characters from different factions, while still keeping a certain unity, and making them part of the same world.
DnD character design
Animalistic Character Designs
The main goal of the two following workshops, was to find efficient ways of working in a small group, during a short amount of time by creating and sharing common assets, establishing an artistic direction and an overall visual coherence.
Keyframe done during Jama Jurabaev's Workshop. This keyframe is part team project about an hypotetic Prehistoric Hunt movie pitch.
Here's a small process from raw 3D to the final paint over.
Outer World Expedition
Keyframes done with Jason Horley's feedbacks. Just like Jama's, it was part of a team project, based on a exoplanet expedtion gone wrong.
Environment design / keyframes done for Max Schiller's class. The main goal was to give a strong holy sense, as well as a defaced version of a fantasy temple.
DEMET.R Multi Climat Agriculture Systems
Environment design done during Ivan Laliashvili's class.
Shelter in the Ruins
Stylized environment design done during Paul Riebe world building class. This image was the final result of a small world building project. My goal here was to design a Platform / Shelter in a abandoned city.
Two props design done with Wouter Gort feedbacks.
And that's it, thank you all for the attention you gave to my work. It was a ton of fun, but also a true challenge that helped me grow a lot this past year !
See you next year hopefully !!