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Awakening
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Awakening

David Neselius
by davidneselius on 1 Jun 2022 for Rookie Awards 2022

I created all these assets during my education, for assignments and as passion projects. Once I graduated I managed to put it all together and create this short cinematic. The idea was never to make this guy the hero, but rather just a servant. His commander- and a sequel is a work in progress!

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Awakening

I created everything in this video from scratch (except from the music which is from a Blizzard Cinematic), using several different softwares and techniques along the way. Final, render in Maya using Arnold.

Compositing and post FX in Nuke

I rebuilt my scene combining various passes and several layers. Using ZDepth and motion vectors I added both depth of field and motion blur in post to save render time. I was able to achieve the glowing runes effect by manipulated the emission pass rendered separately with a film back offset. Also, a few glow effects here and there and quite heavily colour graded

Assets

I have designed, modeled and textured all assets which has been an ongoing process throughout my three years of studies. I have updated the assets continuously as I have progressed as an artist. One of the latest additions is the slime generated in Houdini.

Custom Rig and keyframe animation

I created an IK rig for the skeleton and axe in Maya. I recorded a video of myself lifting a broom stick for reference and tried to replicate the same movements on the skeleton, also in Maya.


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