Acky Akharadet Ekchanok
Hello! My name is Acky Akharadet Ekchanok. I'm currently studying 3D game art at Futuregames to become a character artist. For this entry I wanted to show you my latest characters that I have been working on. Hope you like them!
- Hana -
This character was created during my time at Futuregames.
Almost everything was sculpted in Zbrush except for the hard surface props which were modelled in Blender. Retopology, rigging, posing and hair cards were done in Maya and texturing in Substance painter.
The face base skin texture is from Texturing xyz and I projected it on the model with the new function from Substance painter which I was really excited to try when it was finally released.
The biggest challenge in this project was the hair. I’m happy with the result since it was my first attempt at creating hair. Most importantly, I learnt a lot from it and know that next time it will be even better.
I’m really excited to share this character with you and hope you will enjoy it as much as I did enjoy creating her.
- Caitlyn -
This character was made for “Hellsoul”, a 6 week game project during my education at Futuregames. The game was made in Unreal Engine 4.
As a character artist, my role in the project was to create a character from concept design to end product that would fit the game concept well. I had a great learning experience with my very talented team that worked together to create a beautiful and fun game.
Almost everything was sculpted in Zbrush except for the hard surface props which were modelled in Blender. Retopology in Maya and texturing in Substance painter.