Kenneth Bakkelund 2022
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Kenneth Bakkelund 2022

Kenneth Bakkelund
by KennethBakkelund on 31 May 2022 for Rookie Awards 2022

This demonstrates my development and my art during my time at playgroundsquad.

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Terminus

This thing started as a 3 week long school assignment. My goal was to try out unreal engine and learn as much as I could during that time. After those weeks were over, I felt that I really wanted to continue, so I added a couple of weeks more on it.

Models where made in Blender and textured in Substance Painter. Music was made in Logic Pro X. The rest was done in Unreal Engine 5.

Blue

This is one of my latest artworks. I have not done too many faces before, therefore it's a big challenge for me. That's also what makes it fun.

Sculpted and modeled in blender. Baked and Textured with substance painter.

Deckard's Blaster

This is my take on Deckard's Blaster from Blade Runner. I Used Blender and Substance Painter.

The island

This was a personal project made between the first and the second year at my school. My goal was to develop a better workflow, push my tempo and make alot of stuff in a short period of time.

Made with Blender and Substance Painter.

Video editing made in Davinci Resolve and music made with Logic pro x.


Bicycle

This was made in a portfolio assignment at school. The goal was to finish something and put it up on artstation.

It took my a while to understand and breakdown every part of the bicycle, but it was so much fun.

Liberosis

Last year's rookie awards, my classmates and I competed in the game of the year title. I never had time to document what I did for the game, so I thought I might have a chance to show it for you now instead.


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