
Kenneth Bakkelund 2022
This demonstrates my development and my art during my time at playgroundsquad.
Terminus
This thing started as a 3 week long school assignment. My goal was to try out unreal engine and learn as much as I could during that time. After those weeks were over, I felt that I really wanted to continue, so I added a couple of weeks more on it.
Models where made in Blender and textured in Substance Painter. Music was made in Logic Pro X. The rest was done in Unreal Engine 5.
Blue
This is one of my latest artworks. I have not done too many faces before, therefore it's a big challenge for me. That's also what makes it fun.Sculpted and modeled in blender. Baked and Textured with substance painter.
Deckard's Blaster
This is my take on Deckard's Blaster from Blade Runner. I Used Blender and Substance Painter.The island
This was a personal project made between the first and the second year at my school. My goal was to develop a better workflow, push my tempo and make alot of stuff in a short period of time.
Made with Blender and Substance Painter.
Video editing made in Davinci Resolve and music made with Logic pro x.
Bicycle
This was made in a portfolio assignment at school. The goal was to finish something and put it up on artstation.It took my a while to understand and breakdown every part of the bicycle, but it was so much fun.
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