I just finished this destruction scene. I was very excited to start working on this because I love seeing these types of scenes in movies and I also got to look into the basics of pyro in Houdini.
WIP | Sand Simulation
I started looking into vellum grains after learning particle simulations. I saw that sand could be made with grains, so I got the idea to make BB-8 and let him go through sand.
While I'm mostly interested in simulations, I still enjoy modeling and texturing. So I decided to make the model myself.
Film Projects - A Nature Walk
I recently finished this group project with 4 other DAE students, Anne Dolmans, Liana D'Hollander, Claudio Mateo Molina and Tim Van Wassenhove. I was responsible for the growing plants that pop up behind the characters and for the rig for both characters.
The sim is a combination of a simple lsystem and blendshapes to make the plants grow.
The idea was to integrate food into simulations, using fluid, vellum or particles.
Landscape Generator - Python Script
Besides making simulations and working in Houdini, I also enjoy programming and problem-solving. Because of that, I loved working on this project. I tried to add as much functionality as I could in the period I had.
You can make a variety of landscapes by changing the base, details, and top parameters while also changing the colors. If you have a custom height map, you can use that as a base. There is also the possibility to make your own presets and save them to reuse later.
This is another more technical project I enjoyed working on due to the combination of problem-solving, some simple math and programming.
You can make the towers shown in the reference picture below and everything in between.