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Sci-Fi Corridor
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Sci-Fi Corridor

by EthanK on 31 May 2022 for Rookie Awards 2022

A Sci-Fi Corridor and Command Deck I created in UE4.

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This sci-fi corridor was made in Unreal Engine 4, I modelled my assets in Maya and textured them in Substance Painter. I used industry practices, used in game development, to ensure I could optimize my game while also not losing too much detail. I used trim sheets to texture my walls, ceiling and floor, allowing me to have simple geometry with high detail and allowed me to texture multiple assets with one texture. I also used a high to low poly work flow where I baked high poly assets onto low poly models in substance Painter.

This was the trim sheet I used to texture my corridor, I created the high poly details in Maya and projected them onto a flat plain in Substance Painter.


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