
3D Character's Collection

This is 12 weeks of work I did in Game Academy. All are made for integration in game, and for this I learnt the production pipeline step by step to respond to a request by producing a concept, high poly, low poly, texturing, rigging and skining.
I used the concept of 阿祖 https://www.artstation.com/artwork/ykWwJx.
High poly modelized on zbrush, retopology, rigging and skining realised on maya, texturing on substance painter and render on unreal engine 5. Poly count total 205913 tris.
Render in Unreal engine 5


Turn around and technical view
Concept find on Toart Studio, https://www.artstation.com/artwork/ykWwJx.
A project I made with a team, I did this monster, RUBI Gwenaëlle working on the landscape and ALCODORI Guillaume worked on the other Monster.
Check up their profiles.



Close up


Renders in unreal engine
Character based on the style of Ankama. I first made a concept before modeling and finishing with retopology for for integration in game.




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