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Concept art 2021/22
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Concept art 2021/22

Paul Bonneric
by paulbonneric on 27 May 2022 for Rookie Awards 2022

Hi, my name is Paul, I'm a 24 year old student from New3dge looking to work as a concept art in the game industry. I'm happy to share with you some of my works from the past 2 years and I hope you'll like it !

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Environments

Temple entrance 

I did this project during a Titas Ženevičius class this year

Egyptian farm

Work done during Etienne Hebinger's class last year, focusing around shapes langage and 2d painting 

Cyberpunk Fan art

A Cyberpunk 2077 Concept I did for a contest. As I did this before the game was out, my goal was to imagine how the city would be looking like at the border between the rich district and the rest of the city.

Keyframes

Series of Keyframes done during a class gave by Max Schiller last year 

Satellite killer 

Set in a dystopian near future where humanity is more dependant than ever to the use of satellites, space soon became a war zone between the most powerfull nations to control as much orbital space as possible.

The goal of this design was to imagine both the interior and exterior of a realistic chinese spacial behemoth.

A huge thanks to both Adrien Girod and Dmitry Yepik for their precious help and advices 

Game Project

During this year I was part of the concept team for a student game project. Set at the bottom of the ocean, "Down In the Twilight Zone" is a horror game that let you explore a sinked submarine.

My main role was to design a scout drone sent by the army.

I also had to make few keyframes 

VFX Project 

Last Year I was part of a team who work on the concept part of a student's film project.

 

Props and early visuals

WindWalkers 

Windwalkers is a personal World building project inspired by the Novel of Alain Damasio "la Horde du Contrevent".

The Story in the book is set in a dystopian world, crossed by a single wind blowing constantly in one direction only, shaping nature and humanity's way of life.

For this project, I created the city of Sludwell, a bastion set on what used to be the mouth of a lake and who now use the rich soil to grow foods

Setting their city in a certain way to protect it from the wind, the citizen of Sludwell learned to use this deadly force to their benefits by building canals for their windmills and giant dug fields between them to grow ressources.


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