Hey, I'm James; a 3D Character Artist in my 3rd year of University!
This is one of my final year projects; a realtime recreation of Blastoise in the art style of Monster Hunter World, following an awesome concept by Gabin Guédé, which can be found on artstation - https://www.artstation.com/artwork/3dz9vo
This project is my favourite thus far. It is my first time creating a realistic creature, and I learnt a lot during the development of the project, including how to create surface details for the skin and shell. Iteration was especially important for the creation of Blastoise; getting feedback and iterating on it was pivotal to getting to where I currently am now with this project.
The project was created using; Zbrush, 3ds Max, 3DCoat, Substance Painter, Photoshop and Unreal Engine.
The Blastoise came out to be 57,023 tris, uses 4 2048x2048 maps, and is rigged using CAT in 3ds Max. The project is rendered in Unreal Engine 5. The environment made for the character uses some free assets from the Epic store and Quixel Megascans.