The Evil Bard's Study
This is my final MA project for Escape Studios. My main goal was to learn, understand and utilize ZBrush as much as possible, thus most of the meshes are hand sculpted. Secondary goals were to create game ready assets within strict budgets, learn and utilize different techniques for high-to-low results (such as individ
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My final MA Game Art project in Escape Studios, "The Evil Bard's Study". All meshes are sculpted in ZBrush, retopo in Maya, textured in Substance Painter and Rendered in real time in Unreal Engine 4.27 with RTXGI and DLSS.
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