
3D Environment & Prop Art 2021-2022

This entry shows the projects made from 2021 and 2022 in Voxel School. Both projects were made as different environmets so I could experiment at lightning.
Based on the concept from Michal Kus
https://www.artstation.com/artwork/Le65A
This project was entirely modeled in 3ds Max and the details were sculpted in ZBrush. I wanted to give it a magic-fantasy style, so I ended up using Arnold to render it.
The concept was already amazing, but as I wanted to improve the overall atmosphere, I decided to go further by creating an environment and adding some magic-look lights.
The concept of this beedroom was made using one of the concepts from FZD school: https://fzdschool.com/galleries
This proyect was entirely modeled in 3ds Max and textured in substance painter. Unlike the previous one, all the details were made by textures. The idea was to make a cartoon-like models with a more realistic texturing. All the render and illumination were done in arnold.
As the room had cameras and spotlighs that were pointing to a bed, I added some spy cameras to the scene so people could be caught when doing "spicy" things while the recording was in progress.
To show the true essence to the bedroom, I added to the scene some highlighting colors.
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