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Owen Tidy | Character Art

Owen Tidy | Character Art

Owen Tidy
by owentidy on 14 Mar 2022 for Rookie Awards 2022

Hello! I've been working on improving as a character artist in my spare time after graduating from Staffordshire University in November of 2021 with a MSc and BaHons. This post showcases my recent work including my Portfolio piece at the end of my Masters. Thanks for checking out my work! :)

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Dungeons and Dragons - Blue Slaad

"The bone hooks that protrude from the back of a blue slaad's hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms its victim into a fully grown red slaad—or green slaad if the host was a spellcaster" - Monstor Manual page 276

Based upon the concept created by Rudy Siswanto, this Blue Slaad takes inspiration from past editions and the newest to create a variation of Slaadi, in line with their chaotic origins.

A great change of pace from a humanoid character, this project gave me some good practice with anatomy studies of different body types as well as giving myself the constraint of 25k tris (ending up under budget as 23.8k) and a single texture sheet (4k) resolution.

Niten Ichi-ryū

I've been working on this project ever since finishing my last, and while it's close to completion I am currently working on the hair/fur for the head and hood.

This character was based on a concept by the incredible Pavel Hristov, whom I have admired for some time.

It immediately caught me eye and all of the trials and tribulations of working on this piece have been paying off so far. I was aiming for a slightly stylized realism, with exaggerated forms and colours but keeping to a realistic surfacing technique.

- Everything you see here was either sculpted directly in zbrush/zmodelled, or a base was first created in 3dsmax.

- All texturing was achieved in Substance Painter

- Zwrap and XYZTexturing scans were used as a base for skin texturing

-The final renders were achieved in Marmoset Toolbag

As I said, I still have the hair to do as well as refining some marmoset shaders once I soon receive critiques, but most of this character is completed so I can break up my time by working on other quickly brewing projects.


My Master's Degree portfolio piece, a fan-art character from the tabletop RPG of DEGENESIS.

High Poly Sculpted in Zbrush and Marvelous Designer
Retoplogised in 3dsMax
Textured in Substance Painter
Skin Microdetails courtesy of XYZTexturing

Concept from the amazing DEGENISIS RPG:
Design: Marko Djurdjevic
Artists: Ricardo Padierne Silvera & Marko Djurdjevic

My goal with this character was to push my knowledge obtained through university to its maximum, applying skills in texturing from my Star Wars ship earlier this year, sculpting from my previous character and adding new workflows such as hand placing hair cards and using scan data from XYZ for facial pores.
Thank you so much to my lecturer Dan Webster as well as good friends Joe Gregory and Will Stone for their scathing and accurate advice.

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