Sylvanas Windrunner & Custom Ducati 916
This works is done during the course of the 1-year Visual Effects & Animation at 3dsense Media School, i learnt a lot on how to make a realistic look development character how film industry topology workflow.
Look-Dev Character 3D Modeling
This is my first look dev character that i made during my study in 3dsense Media School, this model is modeled in Maya and Zbrush, textured in Mari and Substance, Xgen for the hair, and rendered in Arnold. In this project i also learn how to make a good lighting setup using maya lights. The main purpose of this project is to create a high res character with high quality model and texture by utilizing all the tools. This artwork is inspired from World of Warcraft because i really like the way they make their model and the look development gives really nice aesthetic.
Sylvanas Windrunner
Beauty Shot Turntable
Zbrush Turntable
Breakdown
Hard Surface 3D Modeling
This is my assignment for hardsurface modeling during my study in 3dsense Media School, this model is modeled in maya, detailed in zbrush, textured in substance, and rendered in maya using arnold. The most challenging part during the making of this model is to maintain the topology clean in the complicated shape.
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