Update - 2 Jan 2022
Let me update some processes, this is my character hold TV rending image. I have almost finished the exterior scene which is the redwood forest in UE4, so the next update will be my final rendering.
Update - 25 Dec 2021
Merry Xmas, I think these are the final additional assets in my scene. which is a vintage TV, converse shoes and Tshirt and Jeans. I reference an old TV model.
I have posed my character by rigging with the Mixamo, imported this posed character mesh into Marvelous Designer as a morph to make a resimulation for matching the cloth to the posed character.
this is the appearance the character is holding the vintage TV, I will put all of the assets into an exterior scene which the highway redwood forest that has been repeated in my previous update and I will create it in UE4 at the rest time combine them all together and render the final rendering, hope it all works out.
Update - 16 Dec 2021
The Hair creation and Skin Texturing of my main character the Code 004 are done. this is the rendering that I combined in Maya Arnold.
I have made the eyelashes, the eyebrows and the hair for her in Maya Xgen. Honestly, This is Harder than I expected. There are four different Descriptions in the hair which is the Main Hair, the Top hair, the transition Hair and the transition Fuzz, BTW I didn't make fuzz on the whole face yet, I have spent too much time so far. Until the deadline, If there is additional time I might make more details for my character.
I painted the skin texture by hand from scratch in Substance Painter. I was very enjoyed the painting process.
My next step is to add a tattoo of CODE004 on the right side of my character's forehead. Make a hard surface model which is an old TV, as well as the clothes textures of the character, because she will eventually have a pose holding the TV, I will re-simulate the clothes in Marvellous Designer after posing. When these elements are finished, I will combine them all into an exterior scene the highway in the redwood forest which is created by Unreal 4 that is my final picture. you can scroll down to check out more whole scene details of my previous updates.
I hope you like it, thank you.
Update - 30 Nov 2021
Let me upload some of my latest project progress, this is my main character who can control electricity and signals and has partially stone skin. That is why I will put her into the redwood forest with an old TV in her hand, the screen will show some images without plugging.
Due to there was no concept to refer to, I used Emma Watson's face as a reference for my character's face model, Sculptured her face it doesn't take a long time, but the part of the skin and make clothes to let me into a difficult, because only some frameworks direction in my mind, I tried and tested many different types of monsters skin, hand or should I say claws styles, and because of posing problems in the future, In order to match the clothes and transfer the details to the posed low mesh, I was caught in a struggle, and even the progress became very slow for several days. Fortunately, I cleared up my thoughts and solved these problems, and finally uploaded my periodical update today.
I lengthened her fingers and added a little muscle to her arms to make them look more freaky.
This is the appearance of her wearing a T-shirt, jeans, shorts and canvas shoes. I made these in Marvelous Designer. Due to computer performance problems, the clothes mesh counts are low, but the overall effect can be checked. There is something strange about the shoulder part of the T-shirt and the whole stretch seems to be a little too tight. I will fix these problems later.
Next, I plan to make the hair cards of hair, skin texture and will do a hard surface model, an old TV set, She will take it in the future, showing some strange things in the redwood forest, this project is really a big challenge for me, I wish I can be made in the last I want to render the final effect, hope you like it.
Update - 20 Nov 2021
I would like to make a project "Code 004" to participate in this Stranger Things contest, which will be a scene with monsters as the main body located in an exterior redwood forest. I will use ZBrush to create the monster from scratch, MD to make the clothes, Maya to make the hard surface assets of an old TV, then use SP to make the materials, and finally combine these main assets with some plants from outside as the background of the scene into the UE4 game engine.
The first is the scene I imagined. I think the forest road scene makes me feel very mysterious. These are the pictures of the redwood forest that I collected for reference.
I am going to do a new monster to represent stranger things, but that doesn't mean a completely departure from the original, I hope the art style of the monster is not simply scary, but more mysterious and even handsome. This feeling is like seeing a superhero I have never seen before. I will be curious about what her superpower is, where she comes from and what she has experienced. I on the basis of the original story, imagine the development of a new feeder and add the code 004 monsters.
The fact that she shouldn't be called the monstor, she also comes from the laboratory, as well as tying or experiment, but she is more unique, Because her superpowers half come from the upside-down, but she is not absolute villain, she has her own growth, and accompanied by a shift, may even as a member of the leading team, but this is not to write the script, I think with these good enough I build in visual design level framework, so she looks half-dragon girl, These are some of the references collected, but in keeping with the stranger Things visual, She doesn't wear armor, she wears an 80's schoolgirl look, tee and jeans and Converse.
I confirmed that the width of the American forest highway is about 4.5 meters. In the scene, I used the spline function of terrain to quickly build a road with a width of 5 meters. The height of the character was scaled to 1.6 meters. I combined these elements to make sure the proportions and shading were in harmony. In order to make the character less aggressive, I raised the height of the camera slightly during composition, presenting a sense of overlooking.
The grey meshes are used with trees, bushes and the vista's mountain background sourced from free resources on epic's marketplace which is the Landscape Pro 2.0 Auto-Generated Material and Landscape Backgrounds.