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Sweet workspace
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Sweet workspace

This is my entrie and work in progress for the Adobe Substance 3D stager contest. All of asset provid frome adobe substance 3D stager. I only make the lighting, the set dressing, composition of materials and camera farming. I add some decals made with illustrator.

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Update - 23 Jul 2021

Final renderings

Work

Break 

Hard time

It's time to go home

(This is not a finished render. I ran into some problems rendering this scene. The timer stops at 50% and the soft crash. I tried removing some heavy materials, light, asset l but nothing failed. I cleaned my hard drive and I was able to gain quality for this unfinished rendering)

Good night


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Update - 23 Jul 2021

Little story

3 other drafts

I want to tell a story and I want to use differents farming and composition. I use more declas to.


Update - 22 Jul 2021

Second Drafts

Whit this draft I start to want to tell a  story.

I add little furnitures, details and lighting. I don't finish by the light because I need them and there intentions to place and replace some asset. I start to use decal.


Update - 20 Jul 2021

First drafts

I explore lighting, materials and some strange shapes with procedrual parameters.


Update - 1 Jul 2021

Space

I search some shape and I start to build a simple area. Then I add other rooms around the main one to play with the objective and keep a coherent Space. I place the largest elements (big furniture, staircase, mezzanine) and I put materials to help me project myself.

Dsicovering

These are my first attempts in 3D stager. I explore the software, discover how I can create a new model by combining the existing one, explore the organizer, the lighting etc...